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Wurm Server Release History

1,308 bytes added, 04:46, 17 October 2008
Added changes from 081013 to 081017
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==081017==
* Because a game server can not support the number of players we want with the current item decay rate, item decay was increased for a number of items as explained in news 081013. Unfortunately this means that a lot of stored items will disappear during the weekend. If the game is unplayable because of the decay rate
* Fixed a bug that crashed the Mol Rehan server on thursday.
 
==081015==
* Skill decay was changed so now only skills above 70 decay. Also they should decay max 0.03 per three day period of not being used.
 
==081013==
* Potions erroneously used the amulet behaviour. They have functionality in combat.
* Shields now drain more stamina because of minor exploitability. Actually it was a bug where you gained stamina instead with heavier shields because of a plus instead of a minus in the code.
* Items retrieved from mailed containers should now behave less weird and be possible to equip.
* As the graph at http://jenn002.game.wurmonline.com/mrtg/itemcount shows the number of ingame items is still increasing causing lag. Earliest on friday clutter items such as planks, logs, seeds etc will start being destroyed after 2 RL days + ql hours, modified with factor 2 if inside a building or mine and again by 2 if inside a settlement. Unless we can come up with a better idea.
==081008==
UserManager, editor
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