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Animal conditions

10 bytes added, 19:04, 29 November 2009
m
changed to american english, added some color info
* Alert - faster moving, larger aggro range, slightly increased attack power
* <font color=red>Angry</font> - colour color changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
* '''Champion''' - animal model size greatly increased, attack speed increased, attack power increased, defense increased
* <font color=green>Diseased</font> - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
* <font color=red>Fierce</font> - animal model slightly larger, colour color changed, attack speed increased, stamina increased, focuses easier* <font color=green>Greenish</font> - animal model size greatly increased, and colour color changedto green, attack speed greatly increased, attack power greatly increased
* Hardened - greatly increased stamina, greatly increased armor
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
* <font color=red>Raging</font> - attack speed greatly increased, colour color changed, stamina decreased, higher focus and frenzy amplitude* Scared - animal model size slightly larger, colour color changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range* <font color=blue>Slow</font> - animal model size slightly larger, colour color changedto blue, attack speed greatly decreased, attack power greatly decreased, stamina increased* Sly - animal model size slightly smaller, colour color changed, attack speed decreased, attack power increased, stamina decreased, less speed
All prefixed animals give additional [[fighting]] skill, and provide optimal gain at [[aged]] or above.

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