[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''
{{terrain|name=Enchanted grass is a special |speed=12.20km/h|type of [[tile]] which can be created by using the =Enchanted|playermade=Yes|underground=No|creation=[[Path of Love]] ability 'Enchant' on a normal [[grass tile]]. It currently has no known function.|material=dirt|method=dig}}
== Description ==
'''Enchanted grass''' is a special type of [[tile]] that can be created by using the [[Path of Love]] ability 'Enchant' on a normal [[grass tile]]. Herbivorous animals like [[horse|horses]] can graze on it with less than typical degradation, and it provides a healing bonus to all wounds when stood upon.
== Notes ==
* Acts as a potency 4 [[healing cover]] when stood on.
* [[Sprout|Sprouts]] and [[Flower|flowers]] cannot be planted on enchanted grass.
* Does not spread or otherwise occur naturally.
* Can be [[trap|trapped]].
* The enchant ability used to create enchanted grass tiles has an 18-hour cooldown period between uses.
* Enchanted grass has an unknown chance to revert to grass on deeds with a good ratio when an animal grazes on it. If the deed has a bad ratio (less than 15 tiles per animal), the enchanted grass tile then has a higher chance of reverting to grass when grazed upon. Off-deed, enchanted grass also has a chance to revert to grass when grazed upon.
* The following [[Resource nodes]] can spawn on Enchanted grass: [[Umbellifers]], [[Nightshades]], [[Mints]], [[Roots and bulbs]], [[Vines]], [[Briar patch]], [[Undergrowth]], [[Animal burrow]], [[Critter nest]], [[Mineral debris]], [[Tropical foliage]] and [[Fairy garden]].
== Removal ==
Enchanted grass is not destroyed by digging or dropping dirt, but it can be removed by packing it with a shovel, levelling, or cultivating it (turning it into dirt). [[Fire pillar]], [[Ice pillar]], and [[Corrupt]] spells can also be used to remove it and turn it to sand, marsh, or mycelium. It cannot be [[Dispel|dispelled]].
== See Also ==
*[[Enchanted tree]]
[[Category:Terrain]]
[[Category:Babel/E]]