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Damage

341 bytes added, 01:03, 8 August 2023
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
==Description==
'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s.
==Description==* Items can accumulate damage through [[decay]], usage, improvement failures or players and creatures destroying the item.
* If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by [[repairing]] or [[mend]]ing them. ** However , damage on some items like food can not be fixed at all. Damage on them is permanent.
* Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].
==Decay==
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[rock stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better.
* Items on deed, in buildings or in [[container]]s will decay slower. Those effects do * Items in [[inventory]] will generally decay slower or will not add up howeverdecay at all. An exception to this rule is food. Meals, for example, decay faster in inventory than anywhere else, unless placed in a [[picnic basket]] or [[lunchbox]].*Some items can be stored in [[bulk storage bin]]s and [[food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month, unless it is on a [[settlement]].
Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. [[Meal]]s for example decay faster in inventory than anywhere else. For long travels or working on a site it's advised to store them in the cart or boat.==Usage Damage==
Some items can be stored Usage damage is often referred to as just '''damage'''. Every time an item is used in an action it may get damaged a bit. Items made out of [[Bulk storage binoak]]s and en wood or [[Food storage binsteel]]s. Items in those special containers are exempt from decay but 5receive 20% of less usage damage (stacks with the content is lost every monthreduction from [[rarity system|rarity]]).
==Usage damageDestroying ==
Usage damage is often referred to as just '''Damage'''Many immobile items like [[wall]]s, [[fence]]s, [[forge]]s, [[oven]]s, [[loom]]s, [[bed]]s, [[coffin]]s, [[huge tub]]s, [[large barrel]]s, [[large chest]]s, [[bulk storage bin]]s and [[food storage bin]]s can be destroyed by players. Everytime an item is used in an action it may get damaged You need 21 [[body strength]] and a bit. The damage rate for items made from heavy tool like [[oaklarge maul]]enwood is lower than from other wood typesfor it. Mayors get a bonus when bashing structures on deed, and do more damage.
==Destroying==Some creatures may damage [[boats]] and [[cart]]s in combat.
Many immobile items like [[wall]]s, [[fence]]s, [[oven]]s or [[loom]]s can be [[destroy]]ed by players. ==Wounds==
It has also been reported that some creatures Should your character sustain damage, you will damage suffer one or more [[wound]]s of various severity. You can heal them by casting healing [[:Category:Spells|spells]] (see [[religion]]) or by using [[cotton]] as [[boatsfirst aid]] and . [[cartHealing cover]]s in combatwill speed up the healing process, and are required for more severe wounds to stop bleeding, or getting worse==Wounds==
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[:Category:Spells|spells]] (==See Also==[[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing coverDecay]]s to heal.
[[Category:Game mechanics]]
[[Category:Babel/D]]
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