{{update-header}}== 110124 Zombie skill-gain ==*Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.== 110121 Jewelry enchantments ==*You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.*You will now see how many more items your personal merchant may put up for sale in the management windows.*No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.== 110120 Locate, creature enchants, and healing ==*The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders*Creature enchantments and healing now works on allies like they should== 110117 More spell and champion tweaks ==*Vulnerable actions such as casting and healing are more often interrupted by being hit now*A speed bug with web armor was fixed*Frantic charge now updates movement properly*Using key-bind to repair through walls was fixed*Area spells still are too dominant on the battle field so favor cost was increased to 30*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.*Willow-spine should work better now*Being overheated invalidates your link just as if you are out of range*Champions no longer receive Faith bonus in their own territory== 110114 Spell tweaks ==*The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.*Ward should have more effect. Creatures should become more careful overall.*Web Armour didn't have the slow down effect it was supposed to which was fixed.*Zombie infestation now creates more powerful zombies.*Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)*Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now== 110112 Favor overheating test ==*We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. *Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now.*A minor tweak: you should now be able to dig 1 deeper than you can flatten.== 110110 Area spell & leading bug-fix ==*Casting area spells below ground now properly is obstructed by cave walls*The bug with leading your mounts on foreign deeds was fixed== 110105 Lag situations reduced ==*The lag that occurred after a Fire-pillar spell was cast has been remedied*A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted #REDIRECT [[Category: Technical Details]][[Category: Babel/WWurm Server Release Notes 2013]]