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Wurm Server Release History

4,748 bytes added, 23:49, 14 March 2011
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== 110311 Sleep bonus frozen by default ==
*By default, sleep bonus is now frozen when you log in so don't type /fsleep until you want to start using it.
 
== 110310 Registration and artifacts ==
*Registration emails work again but for yahoo and hotmail they usually end up in the spam folder. We'll try to figure out which settings are wrong.
*Artifacts will now disappear after around a month of use. The current ones will disappear randomly in about 3 weeks. Most artifacts had new functionality added and shorter cooldown.
*Transfers between different types of servers are now limited to at least one hour.
 
== 110309 Servers moved, all systems online ==
*We officially have to declare this last effort to move the server software to new hardware a success. There have been many failures and worries along the way but everything seems to be up and running perfectly now on the new hardware.
*The registration and shop pages are open and working again.
 
== 110309 Shop and registration down due to server move ==
*The shop and registration is down because we have moved the game servers to new hardware and operating system which means a lot has changed. Since these pages use dns entries we had to move the servers so that we can pinpoint the problems and find solutions.
*The forums are also undergoing some changes in case you think they look different.
 
== 110303 Horses buffed and mine door restrictions ==
*Horses have received a buff and barding protects the whole horse for now.
*Various restrictions on surface mining was imposed because of exploitability, and you can no longer attach mine doors to openings larger than "90" steps/dirt
*A bug with staff skill was fixed that prevented them from working properly
*Archery will act a bit weird and deal damage with a delay until next update because we are making arrows visible during flight.
 
== 110302 Guards and horse barding ==
*Spirit guard combat rating was returned to what it was before
*Horses now can wear barding (just bug fixed)
*Armour chains are now created in larger doses.
*Two handed weapons now give CR bonus versus creatures on vehicles if you're not on a vehicle yourself.
*The brand new polearms give double damage against mounted moving creatures
 
== 110301 Guards nerfed ==
*Spirit guards were nerfed because they were deemed over powered with the recent changes.
*The amount of village bonus you get from sacrificing was made ten times higher. There's a forum post in City Hall covering the details.
*The server move was a moderate success but we had to rever again. It seems the servers themselves are very fast but there is something wrong with the network.
 
== 110228 Village faith bonuses ==
*There are now a couple of small faith bonuses that apply to the whole village. You gain these bonuses as you sacrifice items. They are visible in the Settlement Info window.
*A new attempt at changing the hosting will take place on Tue 1st of March at 10 AM CET. Estimated downtime is up to 4 hours.
 
== 110217 Champions gone ==
*Apparently the deities decided that there were too many champions and removed them all. The skill bonuses they received have been reverted. Those who raised channeling a lot after champing long ago have been compensated somewhat.
*The deities have apparently agreed to only allow a certain number of champions - 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.
*Champions no longer have real death - instead they lose 1 point extra characteristic when they lose champion status. They are required to gather champion points by slaying enemies and raiding deeds. A champion starts with 15 champion points and loses 1 per day. In other respects they are the same as before.
*The three known champions who sacrificed their lives for their deities will stay revered in the memory of the people they served: Longshanks, Teslas and Maincorpse.
*On another note - spirit guards have changed some and may be a bit too hard now. They may attack mounts and also attack in larger groups on extremely heavily guarded deeds. Give feedback.
*Most creatures hunt a bit differently - hopefully more effectively.
*Priests should now be able to finish unfinished items.
*OH and you are now able to do more things on boats such as crafting in inventory. Possibly archery and spells. This may be disruptive so come with feedback as soon as possible after trying it out.
 
== 110131 Deeds, contracts, and skill corrections ==
*Merchants now trade ownership when the contract is traded
*A bug which let you control mounts and vehicles with too little skill was fixed
*A bug where non-premiums were able to trade deeds for founded settlements was fixed
*Lamp/sign/flag decay bugfix
== 110124 Zombie skill-gain ==
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