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Wound

5 bytes removed, 21:04, 1 August 2011
* [[Wound:Very light|Very light]]. 0-5% damage. These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).
* [[Wound:Light|Light]]. 5-15% damage. Light wounds naturally heal at 8 HP/tick (4 points of damage for basic character).
* [[Wound:Medium|Medium]]. 15-30% damage. Medium wounds neither will not heal nor worsen... usuallywithout treatment. If the wound has an infection or the character is underfed, a medium wound may worsen to bad.
* [[Wound:Bad|Bad]]. 30-45% damage. Bad wounds naturally worsen at 8 HP/tick, so a character with such a wound must be treated or the wound will turn into a severe.
* [[Wound:Severe|Severe]]. 45% and up. Severe wounds worsen at 10 HP/tick. They must be treated or the wound will worsen until the character dies.
==Wound Types==
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