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Wurm Server Release History

2,750 bytes added, 13:05, 21 November 2011
Update 111116 to 111121
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== 111121 Epic Home Server improvements ==
*A few steps were taken to make the situation better for newbies on the Epic home servers:
 
#The limit where no fighting skill is awarded was raised from "real" 2 to 10
#The quality level of Iron Ore is now unlimited on Epic home servers in order to make it more attractive to stay and defend for premiums.
#Starter deeds will receive a lot better protection soon. They are supposed to be very safe and barely raidable.
#PvP is enabled for same side kingdom in order for people to be able to deal with spies and griefers. You will receive a reputation, skill and alignment hit but it may be desirable at times.
 
== 111121 Shutdown bugfix ==
*Epic portals are now destroyable
*Minimum time that a deity may stay in a normal hex was lowered to 6 hours. The delay until it enters the next hex is now 2 hours. Maximum time a deity stays in a non-trap hex was raised to 3 days.
*You should now be able to destroy structures held by enemy players on Epic home servers.
*The bug that made Exodus shut down this friday and Elevation today was fixed in this update.
 
== 111118 Mission tweaks ==
*If a deity receives help it now will receive a bonus to attack if fighting. Note that two successful missions are required in order to help your deity at the moment - one on epic wild and one on the home server.
*"Decent" quality level for missions was increased to 30.
*Epic home servers may now receive drain or ritual missions for tokens and guard towers of enemy kingdoms.
*There is now a new type of mission where special items spawned on the server may have to be found and sacrificed.
*The feature that prevented house walls from being destroyed on Epic Home servers was removed. Let's not call it a bug.
 
== 111116 Curve tweaks ==
*The Curve was applied to Combat Rating versus both players and creatures which was unintended.
*The Curve effect was removed versus creatures. Note that this has effect on deed and kingdom tower guards. Might need further tweaking so bear with the situation please.
*The penalties for visiting enemy home servers were made less severe again because of this.
*Other limitations that the curve should not be applied to were found such as meditation, prospecting and archery. The curve is not supposed to affect hard limits but the effect of your skill.
*Surface mining limits were also affected on Epic. We are going to discuss surface mining and the digging limits in the forums so this is subject to change.
*Kingdom tower guard spawns should now be properly limited. You will have to kill surplus guards.
*We are looking at making creatures move a bit smoother and it's possible you see some changes today already.
*Zombie infestation received a cooldown of half an hour.
== 111111 Sermon and limit tweaks ==
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