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Scenarios

279 bytes added, 05:43, 21 December 2011
spell effect bonuses
On a normal square, a deity will move once every 3 days if it is not helped by the players. If the deity receives help, it will move after 6 hours. There are also labyrinth squares where movement will take longer. When a deity moves it will give a beneficial spell effect to it's followers.
A deity will give the players missions that they can complete to help the deity. One home server mission and one wild server mission need to be completed for a deity to receive help.
The missions are designed to be performed by a number of players based on the current active “base kingdom” (HOTS, MR and JK as template) population on a server in order to succeed. Sometimes the task will be too hard though, and sometimes it will require only one player to perform something simple on a remote location.
If you participate in such a mission, you will receive 30 minutes of [[sleep bonus]].
When a deity loses a fight against another deity or immortal, it will lose any collectibles and respawn at it's home square.
 
== Spell effect bonuses ==
Deites will give out certain spell effects when they have received help. They can also remove these spell effects from the opposing gods.
 
* Spirit Stamina: Stamina regain is faster
* Spirit Fervor: Gives 1 CR
* Spirit Favor: Favour regain is faster
== Deities allegiances ==
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