[[CDBComplete DB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}''' {{Creature|image=Towerguard_female.jpg|aggro=Yes/No|tamable=No|dommable=No|groomable=No|butcheringprod= [[Meat]]|meattype=Human|eats=No|ridable=No|swim=No|lair=[[Guard tower]]}}
== Description ==
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.'' A '''tower guard''' is an [[Image:HelloweenguardNPC]] that spawns from a [[guard tower]].jpg|thumb|A They are aggressive against anyone from opposing [[kingdom]]s and hostile [[creatures]] that the player may ask them to attack. == Notes on General Function == * You can call out for tower at helloween guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'' in Wurm Onlinethe Local Chat window (this is case sensitive and must be all lower case in order to call the guards.)** Target needs to be within a 20 [[tile]]radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter, nor does the distance between guard and Target/You.** Guards will not attack creatures that are not normally aggro, even if they are attacking you, such as deer or unicorns.** It is useful to [[Image:Isleguardkeybind|bind]] calling help to a key.pngTo do this - Press {{key|thumb|An isle F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call the tower guardguards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun.Example, "guards! Kill this thief!" *For every 10 [[quality]]of the guard tower, one guard will be spawned and present for battle. The minimum quality required to get a tower guard is 10. There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy. *Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave, and the target is within tower range.
*Guards stuck inside [[caves]] most often won''This person seems t respond to be able to put up some resistancecalls for help on the surface. These To prevent guards will help defend you if you say helpfrom entering caves, place mine doors on all nearby entrances.''
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, *Guards can walk through locked gates and hostile [[animal]]s that you ask them to attackfences.
* If you butcher themCalling guards more than once can help, you can get human meat and lose alignmentas more will respond. This is because upon requesting help only two will answer.* They usually die by The rest stay available to help with a different creature or to provide additional support to the guards already helping the time they player. The second request for help will call more guards if there are "aged"any more available and can be done after 10 seconds.
For every 10 *Guards automatically attack nearby [[qualityKoS|KoS-marked]] of the tower you will get '''one''' guardand hostile players. The minimum quality required to get a tower guard is 10.There is a maximum Guards are very fast and relentless, and they may chase players hundreds of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers tiles away and strength of guardswill continue even far away from the original KoS deed site.
You can ask tower == Fight Skill, Equipping ==* Tower guards have approximately 35-40 fighting skill. This makes them stronger than [[brown bear]]s and [[scorpion]]s but considerably weaker than village [[spirit guards to attack a hostile animal that is attacking you (that you are targeting), by yelling ''"help"'' or ''"]].* Tower guards!"'' in Local chat windowcan gain and lose fighting skill depending on kills achieved and kills received.
== Fight Skill ==* Players can equip tower guards with weapons, shields and other items, and they will even stay with the guard's corpse upon death. Anyone from the same kingdom can remove these items.Tower ** [[Jenn-Kellon]] guards have 35~40 fighting skill. They are stronger than in [[brown bearlongsword]]s and .** [[scorpionMol-Rehan]]s, but a lot weaker than village guards have skill in [[spirit guards:Category:Axes|axe]]s.They can gain or lose fighting ** [[Horde of the Summoned]] guards have skill.in [[:Category:Mauls|maul]]sThe limit is either twice or half the initial ** All kingdom guards have skill, whether they kill or get killed a lotin [[medium shield]]s.
== Equipping Additional Notes ==You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items.
* [[Jenn-Kellon]] guards have skill in [[longsword]]s* [[Mol-Rehan]] guards have skill in [[axe]]s* [[Horde of During Halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the Summoned]] guards have skill in [[maul]]s* All kingdom guards have skill in [[medium shield]]sremain harmless to allies.
== Halloween ==*If you butcher them, you can get human meat and lose alignment.
During halloween, the tower guard model is *They usually changed to something spooky. Despite their spookiness, die by the guards remain harmless to alliestime they are "aged".
== Tips ==*Alignment is not lost if you kill them.
It is use full to bind saying Help local to a key.To do this - Press F1 to open console and type *Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in Bind {key} "say Help". Replace {key} dealing with the key you wish to bind it to[[Deed#Permissions|lawbreakers]].From now on that key will call Though, pursuit behavior notably differs from the tower [[deed guards unless rebound]].
Guards only need to be close to the Target, not you, this means you can call them on a target from a distance.== Additional Images ==
Calling guards more than once can help as more will respond. This is because upon requesting help, half of the guards the tower has will attack the creature (no matter how many respond it will be half) and the other half will be available to help with a different creature or to provide additional support to the guards already helping the player<gallery heights=300px mode="packed-hover">File:Helloweenguard. jpg|The second request for help will again half the guards if there are at least two of them left, if not the last guard will attack the creature you ask them to. It is believed that this is intentional, so that you can personally allocate guards where and when they are needed.Helloween Guard!</gallery>
[[Category:Bestiary]]
[[Category:Babel/T]]