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Lockpicking

266 bytes added, 20:50, 9 March 2012
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On each attempt, regardless of fail or success, you will either break or damage the lock picks.
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.
== Notes ==
* Approximately 30 lockpicking is needed to be considered capable.* The quality of the container or wall makes a huge difference.* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.* To gain lockpicking skill you need a lock picks.* To make lock picks you need a minimum of 25 effective* skill in [[locksmithing]].* You gain more skill if there are guards close-by that may object to your lockpicking.* Followers of Libila gain 15% bonus to [[thievery]] skill gains.
* The higher your skill, the shorter the timer becomes.
<nowiki>*</nowiki> The effective skill can differ depending on anvil ql and the skill curve on Epic servers.
== Lockpicking on Freedom ==
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