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Talk:Guard tower

539 bytes added, 01:34, 18 August 2012
m
Added call rates and cleaned up a little
I have removed this information === Call rates ==10 seconds delay between responses - tested a few times.[10:28:34] Guards from guard tower runs to the rescue![10:28:39] You already called the guards. Wait a few seconds.[10:28:41] You already called the guards. Wait a few seconds.[10:28:42] You already called the Guard guards. Wait a few seconds.[10:28:43] You already called the guards. Wait a few seconds.[10:28:44] Guards from guard tower pageruns to the rescue!--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 03: 34, 18 August 2012 (CDT) === Towers spawn at least one guard no matter the quality).===I have removed this information from the Guard tower page:
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards.
=== Tower Guard activating on KoS calls === - tested with an alt: --[[User:Axeblade|Axeblade]] 17:43, 22 September 2011 (UTC)
18:29:38] You enter Port Side.
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)
 
 
== Range ==
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur
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