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Tower guard

7 bytes added, 09:09, 24 September 2014
m
Replacing capitalised H and G in the local call.
*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].
*It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1 }} to open console and type in Bind {''bind key} "say Helphelp"''. Replace {'key} ' with the key you wish to bind it to. From now on that key will call the tower guards unless rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "Guardsguards! Kill this sheep-humping thief!"
*Target needs to be within roughly a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter (NOTE: it may be about 80 tiles maximum, requires more testing), nor does the distance between guard and Target/You.
*Guards stuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances.
*Guards can walk though through locked gates.
*Calling guards more than once can help as more will respond. This is because upon requesting help, only few will answer and the rest stays available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available. It is believed that this is intentional, so that you can personally allocate guards where and when they are needed. Number of guards responding per call seems to depend on total number of guards as well as distance between target and tower.
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave [[KoS]] deed area.
[[Category:Bestiary]]
[[Category:Babel/T]]
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