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Animal husbandry

9,492 bytes added, 14:02, 14 June 2025
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== Description ==
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s. ===Characteristics gained===Soul / [[Soul depth]]
== Grooming ==
* Grooming is a way to reduce the main activity which risk of disease in animals. It gives animal husbandry Animal Husbandry skill. **Activate a [[Grooming grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour. == Breeding ==* [[Lead]] one animal with a [[rope]] * Grooming can be done while moving (or any item should it be wearing a [[bridle]]) and approach the second.* When they are close enough together right click on the second animal and select the "Breed" option. ===Notes===*Neither animal should be hungry.*Neither animal should be of same gender.*Both animals should be of the same species.*Some animals require [[Tame|taming]] before being led, this does not apply to the second animal.*Males will only breed once every 45 real minutes regardless of outcome.*Females will not breed while they are pregnant. Once the female gives birthmounted), she will not be in mood for breeding for 24 real hours.*Animals so long as you do not have to be "fat" to breed, only "no longer interested in food" move too far away (when trying to feed themtwo tiles). Grass eaters will typically be in this state after a minute or 2 from the tile you are currently working on grass or crops.*[[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.*Pregnancy times varies from 5-11 wurm [[Time|weeks]]At AH level 40, regardless of species. *Examining the players can see exactly when an animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deedbe groomed, or on-deed below 15 ratio are known as the reasons for miscarriagese.*If too hungry or low on fat animals can die when giving birthg.*Breeding female animals with [[animal conditions{{event|inline|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.*The horse name is determined at birth, the traits are determined at breeding.*The horse's color from birth is determined based on 1/3 by the mother, 1/3 by the father, and 1/3 by randomYou can groom her again in 44 minutes.}}
===Messages=Fly catching==; '''''animal'' shys away and interrupts the action''' : breeding has failed*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, the male will not breed again for 45 real minutesto catch [[fly|flies]] from them.; '''''animal'' is not in the mood''' : the male will not breed again for 45 real minutes.**Flies can be used as fishing [[bait]]
=== Traits =Shearing==Bred animals have * Shearing is another activity which gives animal husbandry skill.** Activate [[scissors]] and select ''shear'' from the right-click menu on a chance of gaining traits[[sheep]].** [[Wool]] bundles are put directly into your inventory upon shearing.*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, enhancements or deformitiesOld 0. Animals may have multiple traits5kg, those Venerable 0.6kg.** Shearing can be seen in done while moving, so long as you do not move too far away (two tiles) from the table belowtile you are currently working on. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same** Shearing can not be done while mounted. Should both parents have the same trait the likelihood of the offspring gaining that trait *At AH level 50, players can see if an animal is even higher. Inbreeding adds a chance that bad traits will appearready to shear wool and/or ready to milk using Inspect Animal.
==Breeding==* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.** Neither animal should be hungry.** Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.**If too hungry or low on fat animals can die when giving birth.** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character > settlement > info to see current deed ratio) are known as the reasons for miscarriages.** The breeder'creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.<!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug -->** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s Animal husbandry affects ) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. *** Examining the minimum animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]** At higher AH skill levels, examining the animal will show a more and maximum number of traits more precise pregnancy timer. *** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} *** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will appear give birth in 4 days.}}*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.** The horsename is determined at birth, the traits are determined at breeding. ** The maximum number horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits .** Breeding can be done while moving, so long as you can breed into one animal is do not move too far away (two tiles) from the tile you are currently 8 at 80+ skillworking on.
Animal husbandry is only partially on the [[Curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.
 
Examining an animal will show traits if one has the required skill level.
=== Inbreeding ===
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty.
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.
Inbreeding occurs when an offspring is bred with either of its parents===Messages===; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time. It; {{event|inline|'''''s typically unavoidable animal'' doesn't seem to be in small herds but after 3 generations the requirement to inbreed mood right now'''}} : the male will not breed again for some time.the animal may be removed; hungry - feeding the animal will put it's advised to seek neighbours to begin back in a herd breeding mood if one wishes this is the case<!-- Changed the 45 minute suggestion due to avoid inbreedingthis thread: http://forum.wurmonline. There is a chance to add extra negative traits to animals bred with their parents, which won't count towards the regular trait limitcom/index. Some players have observed that deceased parents will php?/topic/112669-not count towards the inbreeding check at the time of birth-in-mood-cooldown-ah/ --- Need more information.-->
"I == Traits ==* Bred animals have often used it as a method chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breedingand those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.**The dominant category is picked from either the mother or the father randomly.**If neither parent has traits, all categories of traits receive a bonus to kill seed the initial traits.*The breeder's animal husbandry skill level affects the old parents when I had too number of traits that will appear in a horse. Bred animals can also have no traits.**Traits have point values which influence their chance to pass on and how many horses that had traits a bred animal recieves. **Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).**Inbreeding will now cause the max point value to be divided by 1.5.**There is still a parent cap of 10 traits per creature (this does not include 0 point traits like ''bred in commoncaptivity''). After * Traits fall into several categories:**Speed: These traits will increase the parents are dead, you can breed and get normal horsesspeed of a creature when riding on them. Leave These traits do not affect the parents alive and you get lots speed of bad traited hitched animals." [http**Draft://forumThese traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.wurmonline**Combat: These traits increase how tough a creature can be and how well it can fight.com/index**Negative: These traits all have negative effects that are generally unwanted.php?/topic/65441-split-off-**Output: These traits increase results from-animal-congestion-fix/page__st__20#entry643716 Source]butchering output, shearing, and milking. **Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits.
=== Trait list Inspect Animal===*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.*Players can see information about if an animal is hungry, breedable, and/or groomable.*Use ‘Inspect animal’ on bred creatures to see traits.**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.*At AH level 90, players can see the age of an animal in months and weeks.
{| class="wikitablesortable"!! width="50" | Base SkillCategory !! width="200" | Trait name !! width="200" | Effect!! width="50" | Base Skill ([[Epic]] Curve Skill) !! width="27550" | Trait Value |-| '''Combat, Rare'''| ''It seems extremely tame'' | Aggressive animals become passive | < 43 (24.50)| 0|-| Combat| ''It seems more friendly'' | Easier to tame | 34 (18.76)| 5|-| Combat| ''It will fight fiercely.'' || Higher fighting skill <ref name="unknown">Traits are either unknown or unconfirmed.</ref>| 20 (10.56)| 10|-| Combat| ''It looks more friendly than normal'' | Less likely to be attacked by aggressive creatures when tame| 48 (27.89)| 15|-| Combat| ''It is a tough bugger.'' || Withstands more damage |22 (11.68)| 15|-| Combat| ''It seems especially loyal'' | keeps loyalty to its tamer longer, loses less when taking damage| 49 (28.59)| 20|-| '''Draft, Rare'''| ''It seems stronger than normal'' | Carry weight bonus| 32 (17.54) | 0|-| '''Draft, Rare'''| ''It seems more nimble than normal'' | Increased maximum rideable slope <ref name !! width="520nimble" > Increases rideable slope from 40 to 43. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).</ref>| 32 (17.54) | Function0
|-
!0!0| Draft| Horse's color 'It is considered a traiteasy on its gear'' | Equipped gear takes less damage| 40 (22. 54) || Does not count against the trait limit10
|-
!20| Draft!10| ''It has a strong body.56'' || Bonus to hauling weight limit |It will fight fiercely23 (12. 25)|| Higher fighting skill <sup>1</sup>15
|-
!21!11.12| Draft|''It has fleeter movement can carry more than normalaverage. '' || Major bonus to hauling weight limit |25 (13.40)| Minor speed boost20
|-
!22| Draft| ''It has strong legs'' | Carry weight bonus!11| 38 (21.6826) |It is a tough bugger || Withstands more damage20
|-
!23| Miscellaneous!12| ''Bred in captivity.25)'' |It has a strong body Informational, will not count toward the max number of traits |53 (31.44) | Bonus to maintaining top speed0
|-
!24!12.82| '''Miscellaneous, Rare'''|''It has lightning movement a chance to produce twins'' | Chance to birth twins (only present on female creatures)| Randomly increases speed for a short duration44 (25.17) | 0
|-
!25| '''Miscellaneous, Rare'''!13.40| ''It seems immortal'' |It can carry more than average Will never die as if cared for |29 (15.74) | Less penalty to speed due to high load0
|-
!26|Miscellaneous!13| Horse's color is considered a trait.98|It has very strong leg muscles Does not count against the trait limit |0| Less penalty to speed due to slope0
|-
!27!14.56| Miscellaneous|''It has keen senses been corrupted.'' || Increased aggression range or possibly harder to tame Grazes on [[mycelium]] instead of grass <supref name="corrupt">1[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.</supref>|43 (24.50)|0
|-
!27| Miscellaneous!14.56| ''It has adapted well to cooler climates'' |Keen sense of loyalty ?|? (?)| Stays tamed longer or possibly harder to tame <sup>1</sup>0
|-
!28| Miscellaneous!15| ''It looks unusually strong and healthy.15'' |It has malformed hindlegs Has a higher resistance to disease |40 (22.54) | Minor speed penalty <sup>2</sup>10
|-
!29| Miscellaneous!15| ''It has a certain spark in its eyes.74'' |The legs are of different length Lives 50% longer than normal |41 (23.19)g| Major speed penalty <sup>2</sup>10
|-
!30| Miscellaneous!16.33| ''It has a slow metabolism'' |It seems overly aggressive Eats half as much as a normal animal|45 (25.84)| Goes into frenzy when attacked <sup>2</sup>10
|-
!31| Miscellaneous!16.93| ''It looks stationary'' | It looks very unmotivated will stay put as if saddled|50 (29.29)| Seldom uses speed boosts <sup>1</sup> <sup>2</sup>10
|-
!32| Miscellaneous!17.54| ''It seems to be a graceful eater'' |It is unusually strong willed Less chance to reduce the growth stage of a tile when eating|39 (21.90)| Will stop being led at random <sup>2</sup>10
|-
!33!18.15| Negative|''It has some illness looks extremely sick'' || Body strength will slowly reduce over time eventually making the animal unrideable Has a very slim chance to pass away when it receives a hunger tick <supref name="genesis">2Traits may be removed by casting [[Genesis]].</supref> | <sup>3</sup>50 | 5
|-
!34!18.76| Negative|''It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2seems shabby and frail'' <ref name="genesis"/sup>| Reduces output of resources such as milk and wool| 42 (23.84)|5
|-
!39!21.90| Negative|''It looks feeble and unhealthy || Prone seems to catching a disease <sup>2dislike steep terrain'' <ref name="genesis"/sup>| Decreases ridable slope | 43 (24.50) | 5
|-
!40| Negative!22| ''It has malformed hindlegs.54'' || Minor speed penalty <ref name="genesis"/>|It looks unusually strong and healthy |28 (15.15)| Has a higher resistance to disease5
|-
!41| Negative!23| ''The legs are of different length.19|It has a certain spark in its eyes '' || Unknown - See [[Talk:Animal_husbandry#Certain_Spark_in_its_eyes|talk page]] <sup>1Major speed penalty <ref name="genesis"/sup> |29 (15.74)| 5
|-
!83| Negative| ''It seems overly aggressive.'' || Random chance to bite <ref name="genesis"/> |30 (16.33)| 5|-| Negative| ''It looks very unmotivated.'' || Major penalty to mounted weight limit <ref name="genesis"/> |31 (16.93)| 5|-| Negative| ''It is unusually strong-willed.'' || Will stop being led at random <ref name="genesis"/> |32 (17.54)| 5|-| Negative| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable <ref name="genesis"/> <ref name="illness">Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.</ref> !58|33 (18.7715)| 5|Bred -| Negative| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal <ref name="genesis"/> |34 (18.76)| 5|-| Negative| ''It looks feeble and unhealthy.'' || Prone to catching a disease <ref name="genesis"/> |39 (21.90)| 5|-| '''Output, Rare'''| ''It has very good genes'' | Increased amount and quality of resources like milk and wool | ? | 0|-| Output| ''It seems to pick stuff up''| Chance to dig something up when eating, drops items on the ground| 37 (20.63)| 5|-| Output| ''It seems vibrant'' | Increases the output of resources| 46 (26.52)| 5|-| Output| ''It seems prize winning'' | Gives better products when butchered| 35 (19.38) | 10|-| Output| ''It gives more resources'' | Increases output of resources such as wool and milk| 33 (18.15) | 10|-| Output| ''It looks plump and ready to butcher'' | Gives more products when butchered| 36 (20.00)| 20|-| Speed| ''It has fleeter movement than normal.'' || Minor speed boost|21 (11.12)| 10|-| Speed| ''It has lightning movement.'' || Major speed boost |24 (12.82)| 20|-| Speed| ''It has very strong leg muscles.'' || Movement speed bonus |26 (13.98)| 15|-| Speed| '' It seems accustomed to water'' || Moves faster in captivity shallow waters|27 (14.56)| 10|-| '''Speed, Rare'''| ''It is unbelievably fast'' | Always on speed bonus similar to hell horses| 51 (30.00)| Informational0
|}
* <sup>1</sup> Traits are either unknown or unconfirmed.* <sup>2</sup> Traits may be removed by casting [[Genesis]].* <sup>3<references/sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
== Caring ==
To prevent Venerable creatures from dying of old age they may be ''Cared for''. The creature will then live indefinitely at the Venerable stage.
 
 
'''To ''Care for''''' a creature, stand next to it, right click, and select ''Care for''.
 
When you start ''Caring for'' a creature this message will appear:
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}
 
If the character is unable to ''Care for'' more creatures this message will appear:
{{event|inline|You may not care for any more creatures right now. You are already caring for x creatures.}}
 
The total number of creatures subject to ''Care for'' is limited primarily by the Animal husbandry skill of the character.
* 1 creature may be ''Cared for'' plus 1 additional for every 10 points in the Animal husbandry skill.
* 1 additional ''Care For'' slot may be purchased from the [[Loyalty program]] for 22,500 Marks or [[Silver store]] for 30 Silver ''(for a total adjusted Max of 12).''
 
'''To stop caring''' for a specific creature right click the creature and select ''Care for''.
 
You can also stop caring for a specific creature by right clicking on your inventory or body, then ''Manage>Animals''.
 
The chat command ''/stopcaring'' will stop the player from caring for all creatures. This message will appear:
{{event|inline|You no longer care for the one creature you used to.}}
 
 
'''Non-Premium''' characters can only initiate ''Care for'' on 1 creature regardless of their Animal husbandry skill.
 
If premium expires, the number of ''Cared for'' creatures remains static. ''Cared for'' creatures remain ''Cared for'' but the character may not change or initiate a new ''Care for'' until they re-premium.
 
To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select ''Care for'NOTES'''. If you start caring for that animal this message will appear:
;You now care specially ''Care for Aged fat Tearbabe'' does '''NOT''' prevent the creature from dying from any causes except old age. This includes deaths due to miscarriage, starvation, disease, to ensure longevity. You may care for x more or violence, whether from starving beasts, legendary creatures, or general combat, even if the creature is tamed.
=== Notes ===* Hostile creatures must be tamed first before they can be ''Cared for'' or branded.* The corpse of a ''Cared for'' creature can be hovered over with the mouse to see the creature's cause of death.* A list of all the creatures ''Cared for'' may be listed by using the command ''/caringfor''
* Hostile creatures must be tamed first before they can be cared for.* The total number of animals which may be cared for is limited by the animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:;You may not care for any more creatures right now. You are already caring for 1 creatures.==Skills & Characteristics==*1 animal may be cared for plus 1 additional for every 10 skill in animal husbandry. So at 40 [[Nature]] > Animal husbandry skill a player can care for 5 animals.*Non-premium players can only care for 1 animal.*The chat command ''/stopcaring'' will stop the player from caring for all animals. This message will appear:;You no longer care for the one creature you used to.*To stop caring for a specific animal right click the animal and select 'care for'.[[Soul]] > [[Soul strength]]*A list of all the animals cared for may be listed by using the command ''/caringfor''[[Soul]] > [[Soul depth]]
==[[Titles]]==
* Granger at 70 skill
* Rancher at 90 skill
* Zoologist at 100 skill
==See Also==
* [[Nature]]
** [[Animal husbandry]]
** [[Animal taming]]
** [[Botanizing]]
** [[Farming]]
** [[Fishing]]
** [[Foraging]]
** [[Forestry]]
** [[Gardening]]
** [[Meditating]]
** [[Milking]]
** [[Papyrusmaking]]
[[Category:Babel/A]]
[[Category:Skills]]
[[Category:While_moving]]

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