Changes

Jump to navigation Jump to search

Charcoal pile

123 bytes removed, 03:55, 31 October 2014
Cleanup, fixed wording about mat ql, skill and resulting ql, removed link to utterly wrong formula
== Creating ==
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.
* The log and dirt affect the rate of increase in maximum quality of the a coal pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the average quality of the components added (raw materials. The [[see Piperlane's Testcoal-making]]). A skill however affects how much each added ingredient actually adds to the piles quality 20 pile will yield approximately 14 tar, charcoal and ash.* It uses 1 Kindling kindling and 1 Log log to create. Using combined kindling will use the entire combined amount.* Pile Piles cannot be created or continued inside a [[House (general)|house]].
== Usage ==
* After finishedfinishing the pile, light the pile it with your [[steel and flint]], with and a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product products it will produce.
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.
** Walnut Piles give a 10% bonus on the quality of the items it produces.
** Other wood types appear to have no effect on burn time or charcoal production.
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.
* Ash decays fast, even inside the pile as it burns.
editor
1,247

edits

Navigation menu