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Healing cover

206 bytes added, 07:36, 23 July 2022
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|image=Healing_cover.png
|result=* '''{{PAGENAME}}'''
|skill=Natural substances
|improve=no
|creationactive=* [[Natural substances#Potency|healing cover ingredient]]|passive=[[#Potency|healing cover ingredient]]|materials=no|groupM=Alchemy > Mix
|note=Cannot be combined, improved or stored in any bulk storage.
}}
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
== Description ==
''A bunch of interwoven grass mixed with various healing ingredients.''
* Failure to apply a cover has a small chance to make the wound worse.
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.
== Creation ==
'''Activate''' the first of the two ingredients and '''right-click''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.
* There is no specific order required for activation.
* Apart from mushrooms, both ingredients must be different.
* Healing covers will vary in weight from 0.02 - 1.80 kg.
== Potency ==
|-
| style="text-align: center; background-color:#79A526" | 4
| style="text-align: center;" | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]] • [[Nutmeg]]
|-
| style="text-align: center; background-color:#A28E1E;" | 3
| style="text-align: center;" | [[Blue mushroom]] • [[Bison hornCamellia]] • [[CamelliaEye]] • [[EyeHorn]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]] 
|-
| style="text-align: center; background-color:#C87917;" | 2
| style="text-align: center;" | [[Acorns]] • [[Barley]] • [[Bladder]] • [[Brown mushroom]] • [[Garlic]] • [[Hoof]] • [[Lavender]] • [[Lemon]] • [[Mint]] • [[Paw]] • [[Sassafras]] • [[Tail]]• [[Turmeric]] 
|-
| style="text-align: center; background-color:#F95E0E;" | 1
| style="text-align: center;" | [[Corn]] • [[Onion]] • [[Paprika]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]] * [[Green coffee beans]] * [[Green tea leaves]]
|}
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages. The numbers in brackets are the strength based on the above formula.
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-54)<br>A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (65-9)<br>
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)<br>
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)<br>
== Healing ==
The potency of the cover added onto the base healing rate of a wound (5 points every 10 minutes) will give the total healing rate, excluding any external bonuses from [[Fo]] etc.
<code>Healing Half the potency of the cover is added to the healing rate = 5 + of the wound. For example, a healing coverwith a potency of 12 will add 6 more points of healing to the wound per healing tick (10 minutes). This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged.potency</code>
[[Wounds]] that are medium or worse will may not heal on their own and will may require one of the stronger healing covers to aid recovery, some . Some weaker covers may only prevent the wound from getting worse, rather than healing. Also consider using a [[bandage]].
==Notes==
* Higher quality healing covers have a higher chance of succeeding the treatment.
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.
* Higher potency covers are more difficult to create, so may give more [[natural substances]] skillat high skill.* Making healing covers for [[natural substances]] skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00.* Both ingredients must be different, different color mushrooms are considered different items.
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]
[[Category:Babel/H]]
[[Category:Natural substances items]]
[[Category:Healing]]
[[Category:While_moving]]
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