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Jewelry smithing

1,302 bytes removed, 01:56, 22 December 2023
== Description ==
The skill in smithing jewelry. Jewelry is primarily often used for selling to [[tradersacrificing]]s.Increasing your skill will allow you to get more jewel smithing options such as at altarsfor favor. Jewelry smithing primarily uses Gold and Silver lumps, with Some of the exceptions of Balls, Bowls, and Altars, all of which jewelry made can be made of other metals or non-metal materialsworn.
== Items Jewelry smithing items ==See also ''[[:Category:Jewelry smithing items]]''
===Jewelry=Notes ==:*[[Altar]]:*[[Bracelet]]Many jewelry smithing items can be made of any metal, though some can only be made from gold, silver, or electrum. :*Some special [[Bowlrift jewelry]]:*is available as rewards from participating in [[BallRift]]:*[[Candelabra]]:*[[Chain]] - ''Note: Jewelry chains s, but cannot be sold to a trader''created by players.:*Some low quality jewelry can be found from [[Necklaceforaging]]:*[[Pendulum]]:*[[Ring]]:*at [[StatuetteCritter nest]]s.
 == Tips Skills & Characteristics==* [[Smithing]] > Jewelry smithingTo initially gain skill it might be best to start with making iron bowls. Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron). The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed.  * [[Category:SkillsBody]]> [[Category:Jewelry smithing items|*Body control]]* [[Category:Babel/JBody]]<br== Gavin's notes and tips =='''Facts about JSing'''<br>- Every item is worth the same; the only thing that matters is if it is made of Gold or Silver, and mostly the quality of said item (with some exceptions)<br>- Every item gives the same skill gain, no matter what it is; the only thing that affects skill gain is how high you imp said item<br><br>'''Skilling Up'''<br>First start with Iron Bowls as they use iron, and are rather easy to imp. These can be used in altars.<br>When you get a decent percentage chance to make, start doing "Armrings". They use .30 to create, and .03 per imp action. These are worth a bit to traders also.<br><br>Once you get high percentage chance to create, imp Rings. These use .10 to create (you get .05 ring, .05 scrap). 100 of these fit in a BoK, so they are perfect for sacrificing and carrying around, and also only use very little lump to imp.<br><br>'''Here is a little graph I drew up about Favor gain, Worth, and Get Price and what you can get at optimum from traders''' http://img140.imageshack.us/img140/7286/jsgraphiz9.gif  Roughly, you get 1/5 get price as favour and 7/4 get price as the offered price.[[Body strength]]
== [[Titles]] ==
* Renowned Goldsmith at 70 skill
* Midas Touch at 90 skill
* Rumpelstiltskin at 100 skill
== Guides See Also==* [[Smithing]]** [[Armour smithing]]*** [[Chain armour smithing]] *** [[Plate armour smithing]]*** [[Shield smithing]]** [[Blacksmithing]]** [[Jewelry smithing]]** [[Locksmithing]]** [[Metallurgy]] ** [[Weapon smithing]]*** [[Blades smithing]]*** [[Weapon heads smithing]]
[[Smithing GuideCategory:Skills]][[Category:Jewelry smithing items|*]][[Category:Babel/J]]
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