Changes

Jump to navigation Jump to search

Charcoal pile

163 bytes added, 12:32, 1 November 2014
no edit summary
== Usage ==
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory. The * Once lit the pile will slowly damage and create produce charcoal, tar and ashof the initial quality of the pile whenever a decay tick increases its damage. A The pile products can be removed at any time without harm to further production.* The pile will burn for one to six real life days, accumulating until it reaches 100 damage. At this time the pile will disappear and all remaining products over timewill form an item pile on the ground. * The higher the quality, the longer the pile will burn and the more products it will produce.  
*Battlepants' test for the approximation of pile quality and number of produce.
*46.01ql walnutpile produced 25 charcoals
 * The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014* Light as soon as possible. Unlit piles will soon start to take "invisible" damage till lit, which is when the damage becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.
== Notes ==
editor
1,247

edits

Navigation menu