Difference between revisions of "Client Key Bindings"

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[[Category:Technical Details]]{{cleanup}}
+
[[Category:Technical Details]]
 
 
'''<font color="#FF0000">THIS ARTICLE IS VERY OUTDATED AND NEEDS TO BE RE-MADE!</font>'''
 
  
 
==Introduction==
 
==Introduction==
Line 10: Line 8:
  
 
Open the autorun.bsh in your favorite text editer. Add a line in the following format:
 
Open the autorun.bsh in your favorite text editer. Add a line in the following format:
keys.bind(<key event>, "<command>");
+
bind <key> <command>
where <key event> is the key event and <command> is the command as defined below.
+
where <key> is the key event and <command> is the command as defined below.
  
 
for example:
 
for example:
keys.bind(KeyEvent.VK_BACK_SPACE, "wurm.rebuildTextures()");
+
bind <key> <Action>
 +
 
 +
eg bind x move_forward
 +
 
 +
==New Bind file ==
 +
<pre>
 +
// If you ever manage to mess up this file, just delete it, and wurm with
 +
// replace it with a new one.
 +
 
 +
 
 +
 
 +
// Default movement keys. Allows both WASD and arrow key movement
 +
// You can bind these keys to any KeyEvent.VK_* key
 +
// (see http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyEvent.html)
 +
bind w move_forward
 +
bind s move_back
 +
bind a move_left
 +
bind d move_right
 +
bind q turn_left
 +
bind e turn_right
 +
bind x autorun
 +
bind z center_view
 +
 
 +
bind up move_forward
 +
bind down move_back
 +
bind left turn_left
 +
bind right turn_right
 +
bind page_up autorun
 +
bind page_down center_view
 +
bind insert strafe
 +
bind home turn_up
 +
bind end turn_down
 +
 
 +
bind numpad8 move_forward
 +
bind numpad2 move_back
 +
bind numpad4 turn_left
 +
bind numpad6 turn_right
 +
bind numpad9 autorun
 +
bind numpad3 center_view
 +
bind numpad0 strafe
 +
bind numpad7 turn_up
 +
bind numpad1 turn_down
 +
 
 +
// Misc keys
 +
bind enter toggle_chat
 +
bind t toggle_chat
 +
bind tab next_tab
 +
bind f12 "quit"
 +
 
 +
// Window toggles
 +
bind f1 "toggle console"
 +
bind f2 "toggle skills"
 +
bind f3 "toggle inventory"
 +
 
 +
// Some various toggles we want to enable
 +
toggle keyboard_hints
 +
// toggle stats
 +
</pre>
 +
==little tips ==
 +
ok heres my little top add
 +
bind i "toggle inventory"
 +
bind c "toggle skills"
 +
 
 +
to autorun so you can use i for inventory etc much easier than using the f keys :)
 +
 
 +
 
  
 +
==OLD BIND INFO==
 +
<pre>
 
==Wurm Commands==
 
==Wurm Commands==
 
<font color="#FF0000">
 
<font color="#FF0000">
Line 130: Line 195:
 
keys.bind(KeyEvent.VK_F11, "renderer.screenshot()");
 
keys.bind(KeyEvent.VK_F11, "renderer.screenshot()");
 
</pre>
 
</pre>
 
==New Bind file ==
 
<pre>
 
// If you ever manage to mess up this file, just delete it, and wurm with
 
// replace it with a new one.
 
 
 
 
// Default movement keys. Allows both WASD and arrow key movement
 
// You can bind these keys to any KeyEvent.VK_* key
 
// (see http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyEvent.html)
 
bind w move_forward
 
bind s move_back
 
bind a move_left
 
bind d move_right
 
bind q turn_left
 
bind e turn_right
 
bind x autorun
 
bind z center_view
 
 
bind up move_forward
 
bind down move_back
 
bind left turn_left
 
bind right turn_right
 
bind page_up autorun
 
bind page_down center_view
 
bind insert strafe
 
bind home turn_up
 
bind end turn_down
 
 
bind numpad8 move_forward
 
bind numpad2 move_back
 
bind numpad4 turn_left
 
bind numpad6 turn_right
 
bind numpad9 autorun
 
bind numpad3 center_view
 
bind numpad0 strafe
 
bind numpad7 turn_up
 
bind numpad1 turn_down
 
 
// Misc keys
 
bind enter toggle_chat
 
bind t toggle_chat
 
bind tab next_tab
 
bind f12 "quit"
 
 
// Window toggles
 
bind f1 "toggle console"
 
bind f2 "toggle skills"
 
bind f3 "toggle inventory"
 
 
// Some various toggles we want to enable
 
toggle keyboard_hints
 
// toggle stats
 
</pre>
 
==little tips ==
 
ok heres my little top add
 
bind i "toggle inventory"
 
bind c "toggle skills"
 
 
to autorun so you can use i for inventory etc much easier than using the f keys :)
 

Revision as of 11:32, 10 June 2006


Introduction

The autorun.txt fine defines the key bindings used by Wurm. The file should be in the directory you specified when you ran wurm for the first time. This is the directory containing the packs directory. Everything in the autorun.txt file will be automatically executed when Wurm is started. If you ever mess up this file and need to reset it to the default values, just delete it and restart wurm.

How to bind a command to a key

Open the autorun.bsh in your favorite text editer. Add a line in the following format: bind <key> <command> where <key> is the key event and <command> is the command as defined below.

for example: bind <key> <Action>

eg bind x move_forward

New Bind file

// If you ever manage to mess up this file, just delete it, and wurm with
// replace it with a new one.



// Default movement keys. Allows both WASD and arrow key movement
// You can bind these keys to any KeyEvent.VK_* key
// (see http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyEvent.html)
bind w move_forward
bind s move_back
bind a move_left
bind d move_right
bind q turn_left
bind e turn_right
bind x autorun
bind z center_view

bind up move_forward
bind down move_back
bind left turn_left
bind right turn_right
bind page_up autorun
bind page_down center_view
bind insert strafe
bind home turn_up
bind end turn_down

bind numpad8 move_forward
bind numpad2 move_back
bind numpad4 turn_left
bind numpad6 turn_right
bind numpad9 autorun
bind numpad3 center_view
bind numpad0 strafe
bind numpad7 turn_up
bind numpad1 turn_down

// Misc keys
bind enter toggle_chat
bind t toggle_chat
bind tab next_tab
bind f12 "quit"

// Window toggles
bind f1 "toggle console"
bind f2 "toggle skills"
bind f3 "toggle inventory"

// Some various toggles we want to enable
toggle keyboard_hints
// toggle stats

little tips

ok heres my little top add bind i "toggle inventory" bind c "toggle skills"

to autorun so you can use i for inventory etc much easier than using the f keys :)


OLD BIND INFO

==Wurm Commands==
<font color="#FF0000">
===Weather [OUTDATED]===
* weather.bolt()
* weather.showConsole()
</font>

===Renderer===
* renderer.dumpPerf()
* renderer.lock() 
* renderer.rebuildTextures()
* renderer.screenshot()
* renderer.toggleHud()
* renderer.toggleTorch()

===Console===
* console.toggle()
* console.toggleFullscreen() 

===In-Game Windows===
* wurm.showInventory()
* wurm.showSkills()

===Wurm Movement Commands===
* wurm.toggleWalkProtection()

Note that although these are called Keys they are actually commands.

* Keys.KEY_MOVE_FRONT
* Keys.KEY_MOVE_LEFT
* Keys.KEY_MOVE_BACK
* Keys.KEY_MOVE_RIGHT
* Keys.KEY_TURN_LEFT
* Keys.KEY_TURN_RIGHT
* Keys.KEY_AUTO_RUN
* Keys.KEY_CENTER_VIEW
* Keys.KEY_STRAFE
* Keys.KEY_TURN_UP
* Keys.KEY_TURN_DOWN 

==Key events==
===Letter keys===
KeyEvent.VK_A ... KeyEvent.VK_Z

===Function keys===
KeyEvent.VK_F1 ... KeyEvent.VK_F12

===Arrow keys===
* KeyEvent.VK_UP
* KeyEvent.VK_DOWN
* KeyEvent.VK_LEFT
* KeyEvent.VK_RIGHT

===Other keys===
* KeyEvent.VK_BACK_SPACE
* KeyEvent.VK_END
* KeyEvent.VK_INSERT
* KeyEvent.VK_PAGE_UP
* KeyEvent.VK_PAGE_DOWN

==Miscellaneous==

From a comment in the wurm forums: For those of you having problems with textures getting broken: When 1.0.5a comes out, add the following to your autorun.bsh:

keys.bind(KeyEvent.VK_BACK_SPACE, "wurm.rebuildTextures()");

that way you can press backspace to force all textures to get rebuilt

==Sample autorun.bsh==
<pre>
/**
 * Everything in this file will be automatically executed when Wurm is started.
 * If you ever mess up this file and need to reset it to the default values,
 * just delete it and restart wurm.
 */

import com.wurmonline.client.api.*;

System.out.println("Running autorun.bsh");


// WASD movement

keys.bind(KeyEvent.VK_W, Keys.KEY_MOVE_FRONT);
keys.bind(KeyEvent.VK_A, Keys.KEY_MOVE_LEFT);
keys.bind(KeyEvent.VK_S, Keys.KEY_MOVE_BACK);
keys.bind(KeyEvent.VK_D, Keys.KEY_MOVE_RIGHT);
keys.bind(KeyEvent.VK_Q, Keys.KEY_TURN_LEFT);
keys.bind(KeyEvent.VK_E, Keys.KEY_TURN_RIGHT);
keys.bind(KeyEvent.VK_X, Keys.KEY_AUTO_RUN);
keys.bind(KeyEvent.VK_C, Keys.KEY_CENTER_VIEW);

// Numpad/arrow movement

keys.bind(KeyEvent.VK_UP, Keys.KEY_MOVE_FRONT);
keys.bind(KeyEvent.VK_DOWN, Keys.KEY_MOVE_BACK);
keys.bind(KeyEvent.VK_LEFT, Keys.KEY_TURN_LEFT);
keys.bind(KeyEvent.VK_RIGHT, Keys.KEY_TURN_RIGHT);
keys.bind(KeyEvent.VK_PAGE_UP, Keys.KEY_AUTO_RUN);
keys.bind(KeyEvent.VK_PAGE_DOWN, Keys.KEY_CENTER_VIEW);
keys.bind(KeyEvent.VK_HOME, Keys.KEY_TURN_UP);
keys.bind(KeyEvent.VK_END, Keys.KEY_TURN_DOWN);
keys.bind(KeyEvent.VK_INSERT, Keys.KEY_STRAFE);

// For those of you having problems with textures getting broken:
// you can press F7 to force all textures to get rebuilt
keys.bind(KeyEvent.VK_F7, "renderer.rebuildTextures()");

keys.bind(KeyEvent.VK_B, "weather.bolt()");
keys.bind(KeyEvent.VK_F8, "console.toggleFullscreen()");
keys.bind(KeyEvent.VK_F9, "weather.showConsole()");
keys.bind(KeyEvent.VK_F10, "renderer.toggleHud()");
keys.bind(KeyEvent.VK_F11, "renderer.screenshot()");