Difference between revisions of "Fighting"

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(Creation)
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:* [[Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.  
 
:* [[Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.  
 
:* [[Shield-bashing]] - Knocking over your opponent with your [[:Category:Shields | shield]]
 
:* [[Shield-bashing]] - Knocking over your opponent with your [[:Category:Shields | shield]]
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== Fighting rules ==
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:* If you get hit, you can start "hurting". That means you move slower.
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:* Armour slows down the wearer
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:* Bigger numbers matter. Gang up on people.
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:* Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
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:* [[:Category:Tools | Tools]] and wooden items arent good weapons
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:* [[:Category:Shields| Shields]] have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%. Shields should be wielded on your arm, not your hand.
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== Damage Types ==
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:* [[:Category:Swords | Swords]] deal cutting and stabbing damage <br>
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:* [[:Category:Axes | Axes]] deal cutting damage <br>
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:* [[:Category:Mauls | Mauls]] deal bashing damage <br>
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== Armour effectiveness ==
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:* [[:Category:Plate Armour | Plate Armour]] is in general the best armour, followed by  [[:Category:Chain Armour | Chain Armour]], then [[:Category:Leather Armour | Leather Armour]].
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:* Plate Armour is extra good vs cutting, and gets extra damage from bashing. <br>
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:* Chain Armour is extra good vs stabbing AND gets extra damage from stabbing. <br>
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:* Leather Armour is extra good vs bashing, ans gets extra damage from cutting. <br>
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 03:25, 16 October 2005

Main / Skills / Fighting

Description

Skill used in fighting animals and other players.

Sub-skills

Fighting rules

  • If you get hit, you can start "hurting". That means you move slower.
  • Armour slows down the wearer
  • Bigger numbers matter. Gang up on people.
  • Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
  • Tools and wooden items arent good weapons
  • Shields have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%. Shields should be wielded on your arm, not your hand.

Damage Types

  • Swords deal cutting and stabbing damage
  • Axes deal cutting damage
  • Mauls deal bashing damage

Armour effectiveness

  • Plate Armour is extra good vs cutting, and gets extra damage from bashing.
  • Chain Armour is extra good vs stabbing AND gets extra damage from stabbing.
  • Leather Armour is extra good vs bashing, ans gets extra damage from cutting.