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Jewelry smithing

1,464 bytes removed, 17:56, 21 December 2023
== Description ==
Jewelry is primarily often used for selling to [[trader]]s and [[sacrificing]] at altars for favor. Some of the jewelry made can be worn.Jewelry smithing primarily uses [[Gold lump|gold]] and [[Silver lump|silver]] lumps.
== Items Jewelry smithing items ==See also ''[[:Category:Jewelry smithing items]]''
===Jewelry=Notes == {| border="1" style="text-align:center;"! Item || Weight || Anvil size || Material|-| [[Altar]] || 5.0 kg || large || gold* Many jewelry smithing items can be made of any metal, silver|-| [[Ball]] || 0.3 kg || small || though some can only be made from gold, silver, iron, copper, lead, brass, steel|-| [[Birdcage]] || 10or electrum.0 kg || n/a || brass|-| * Some special [[Bowl]] || 0.3 kg || large || gold, silver, iron, copper, bronze, steel|-| [[Bracelet]] || 0.3 kg || small || gold, silver|-| [[Candelabra]] || 2.5 kg || small || gold, silver, iron, copper|-| [[Chain (rift jewelry)]] || 0.1 kg || small || gold, silver|-| is available as rewards from participating in [[NecklaceRift]] || 0.1 kg || small || golds, silver|-| [[Pendulum]] || 0.4 kg || n/a || determined but cannot be created by material of the ball|-| [[Ring]] || 0players.05 kg || small || gold, silver|-| [[Statuette]] || 1.0 kg || small || gold, silver|-|}''Note: Jewelry chains and balls cannot * Some low quality jewelry can be sold to a trader'' [[Category:Skills]]found from [[Category:Jewelry smithing items|*foraging]]at [[Category:Babel/JCritter nest]]<br>s.
== FavorSkills &Price (2011 Feb 22) Characteristics==Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.<br* [[Smithing]] >Jewelry smithingSome decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.<br* [[Body]] >  Gold QL40 {| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor|-|Statuette of deity|1.67|13.23|32|-|Statuette |0.81|6.42|16|-|Candelbra |0.8|6.37|16|-|Necklace |0.56|4.43|11|-|Ring|0.4|3.17|8|-|}  Silver QL40 {| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor|-|Statuette of deity|1.32|10.51|26|-|Statuette |0.65|5.21|13|-|Candelbra |0.64|5.12|13|-|Necklace |0.45|3.57|9|-|Ring|0.32|2.55|6|-|}  The [[Base PriceBody control]] page has formulas and a more elaborate explanation of the relationship between favor and get price. Two useful approximation are:# 1/5 of get price (coppers) equals one favor;# 7/4 of get price equals offered price. == Notes ==* Gold and silver lumps weigh 0.1kg whereas iron weighs 1.0kg* Gold jewelry is the most valuable, followed by silver and last iron[[Body]] > [[Body strength]]
== [[Titles]] ==
* Renowned Goldsmith at 70 skill
* Midas Touch at 90 skill
* Rumpelstiltskin at 100 skill
 
==See Also==
* [[Smithing]]
** [[Armour smithing]]
*** [[Chain armour smithing]]
*** [[Plate armour smithing]]
*** [[Shield smithing]]
** [[Blacksmithing]]
** [[Jewelry smithing]]
** [[Locksmithing]]
** [[Metallurgy]]
** [[Weapon smithing]]
*** [[Blades smithing]]
*** [[Weapon heads smithing]]
 
[[Category:Skills]]
[[Category:Jewelry smithing items|*]]
[[Category:Babel/J]]
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