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Jewelry smithing

1,869 bytes removed, 17:56, 21 December 2023
== Description ==
The skill in smithing jewelry. Jewelry is primarily often used for selling to [[tradersacrificing]]s and sacrificing at altars for favor.Increasing your skill will allow you to get more jewel smithing options such as altars. Jewelry smithing primarily uses Gold and Silver lumps, with Some of the exceptions of Balls, Bowls, and Altars, all of which jewelry made can be made of other metals or non-metal materialsworn.
== Items Jewelry smithing items ==See also ''[[:Category:Jewelry smithing items]]''
===Jewelry=Notes ==:*[[Altar]]Many jewelry smithing items can be made of any metal, though some can only be made from gold, silver, or electrum. :*Some special [[Bracelet]]:*[[Bowlrift jewelry]]:*is available as rewards from participating in [[BallRift]]s, but cannot be created by players.:*[[Candelabra]]:*[[Chain (Some low quality jewelry)]] - ''Note: Jewelry chains cannot can be sold to a trader'':*found from [[Necklaceforaging]]:*[[Pendulum]]:*[[Ring]]:*at [[StatuetteCritter nest]]s.
== Tips Skills & Characteristics==* [[Smithing]] > Jewelry smithingTo initially gain skill it might be best to start with making iron bowls. Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron). The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed.  * [[Category:SkillsBody]]> [[Category:Jewelry smithing items|*Body control]]* [[Category:Babel/JBody]]<br== Gavin's notes and tips =='''Skilling Up'''<br>First start with Iron Bowls as they use iron, and are rather easy to imp. These can be used in altars.<br>When you get a decent percentage chance to make, start doing "Armrings". They use .30 to create, and .03 per imp action. These are worth a bit to traders also.<br><br> Once you get high percentage chance to create, imp Rings. These use .10 to create (you get .05 ring, .05 scrap). 100 of these fit in a BoK, so they are perfect for sacrificing and carrying around, and also only use very little lump to imp.<br><br> == Favor&Price (2011 Feb 22) ==Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.<br>Some decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.<br>  Gold QL40 {| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor|-|Statuette of deity|1.67|13.23|33|-|Statuette |0.81|6.42|16|-|Candelbra |0.8|6.37|16|-|Necklace |0.56|4.43|11|-|Ring|0.4|3.17|8|-|}  Silver QL40 {| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor|-|Statuette of deity|1.32|10.51|26|-|Statuette |0.65|5.21|13|-|Candelbra |0.64|5.12|13|-|Necklace |0.45|3.57|9|-|Ring|0.32|2.55|6|-|}  The get price of Jewelry items, expressed in copper coins, is:<BR>Get Price = 2.5 * (QL/10)^2 - 0.02. Roughly, you get 1/5 get price as favour and 7/4 get price as the offered price.[[Body strength]]
== [[Titles]] ==
* Renowned Goldsmith at 70 skill
* Midas Touch at 90 skill
* Rumpelstiltskin at 100 skill
== Guides See Also==* [[Smithing]]** [[Armour smithing]]*** [[Chain armour smithing]] *** [[Plate armour smithing]]*** [[Shield smithing]]** [[Blacksmithing]]** [[Jewelry smithing]]** [[Locksmithing]]** [[Metallurgy]] ** [[Weapon smithing]]*** [[Blades smithing]]*** [[Weapon heads smithing]]
[[Smithing GuideCategory:Skills]][[Category:Jewelry smithing items|*]][[Category:Babel/J]]
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