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Jewelry smithing

1,283 bytes removed, 17:56, 21 December 2023
== Description ==
The skill in smithing jewelry. Jewelry is primarily often used for selling to [[trader]]s and [[sacrificing]] at altars for favor. Some of the jewelry made can be worn.Jewelry smithing primarily uses [[Gold lump|gold]] and [[Silver lump|silver]] lumps, with the exception of [[ball]]s and [[bowl]]s.
== Items Jewelry smithing items ==See also ''[[:Category:Jewelry smithing items]]''
===Jewelry=Notes ==:*[[Altar]]Many jewelry smithing items can be made of any metal, though some can only be made from gold, silver, or electrum. :*Some special [[Bracelet]]:*[[Bowlrift jewelry]]:*is available as rewards from participating in [[BallRift]]s, but cannot be created by players.:*[[Candelabra]]:*[[Chain (Some low quality jewelry)]] - ''Note: Jewelry chains cannot can be sold to a trader'':*found from [[Necklaceforaging]]:*[[Pendulum]]:*[[Ring]]:*at [[StatuetteCritter nest]]s.
== Tips Skills & Characteristics==* [[Smithing]] > Jewelry smithingTo initially gain skill it might be best to start with making iron bowls. Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron). The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed.  * [[Category:SkillsBody]]> [[Category:Jewelry smithing items|*Body control]]* [[Category:Babel/JBody]]<br>  == Favor&Price (2011 Feb 22) ==Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.<br>Some decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.<br>  Gold QL40 {| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor|-|Statuette of deity|1.67|13.23|41|-|Statuette |0.81|6.42|16|-|Candelbra |0.8|6.37|16|-|Necklace |0.56|4.43|11|-|Ring|0.4|3.17|8|-|}  Silver QL40 {| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor|-|Statuette of deity|1.32|10.51|26|-|Statuette |0.65|5.21|13|-|Candelbra |0.64|5.12|13|-|Necklace |0.45|3.57|9|-|Ring|0.32|2.55|6|-|}  The [[Base PriceBody strength]] page has formulas and a more elaborate explanation of the relationship between favor and get price. Two useful approximation are:# 1/5 of get price (coppers) equals one favor;# 7/4 of get price equals offered price.
== [[Titles]] ==
* Renowned Goldsmith at 70 skill
* Midas Touch at 90 skill
* Rumpelstiltskin at 100 skill
== Guides See Also==* [[Smithing]]** [[Armour smithing]]*** [[Chain armour smithing]] *** [[Plate armour smithing]]*** [[Shield smithing]]** [[Blacksmithing]]** [[Jewelry smithing]]** [[Locksmithing]]** [[Metallurgy]] ** [[Weapon smithing]]*** [[Blades smithing]]*** [[Weapon heads smithing]]
* [[Smithing GuideCategory:Skills]][[Category:Jewelry smithing items|* ]][[Gavin-Guide for JSCategory:Babel/J]]
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