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Jewelry smithing

859 bytes removed, 17:56, 21 December 2023
== Description ==
The skill in smithing jewelry. Jewelry is primarily often used for selling to [[trader]]s and [[sacrificing]] at altars for favor. Some of the jewelry made can be worn.Jewelry smithing primarily uses [[Gold lump|gold]] and [[Silver lump|silver]] lumps, with the exception of [[ball]]s and [[bowl]]s.
== Items Jewelry smithing items ==See also ''[[:Category:Jewelry smithing items]]''
===Jewelry=Notes ==:*[[Altar]]Many jewelry smithing items can be made of any metal, though some can only be made from gold, silver, or electrum. :*Some special [[Bracelet]]:*[[Bowlrift jewelry]]:*is available as rewards from participating in [[BallRift]]s, but cannot be created by players.:*[[Candelabra]]:*[[Chain (Some low quality jewelry)]] - ''Note: Jewelry chains cannot can be sold to a trader'':*found from [[Necklaceforaging]]:*[[Pendulum]]:*[[Ring]]:*at [[StatuetteCritter nest]]s.
==Skills & Characteristics==* [[Category:SkillsSmithing]]> Jewelry smithing* [[Body]] > [[Category:Jewelry smithing items|*Body control]]* [[Category:Babel/JBody]]<br> == Favor&Price (2011 Feb 22) ==Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.<br>Some decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.<br>  Gold QL40 {| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor|-|Statuette of deity|1.67|13.23|41|-|Statuette |0.81|6.42|16|-|Candelbra |0.8|6.37|16|-|Necklace |0.56|4.43|11|-|Ring|0.4|3.17|8|-|}  Silver QL40 {| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor|-|Statuette of deity|1.32|10.51|26|-|Statuette |0.65|5.21|13|-|Candelbra |0.64|5.12|13|-|Necklace |0.45|3.57|9|-|Ring|0.32|2.55|6|-|}  The [[Base PriceBody strength]] page has formulas and a more elaborate explanation of the relationship between favor and get price. Two useful approximation are:# 1/5 of get price (coppers) equals one favor;# 7/4 of get price equals offered price.
== [[Titles]] ==
* Renowned Goldsmith at 70 skill
* Midas Touch at 90 skill
* Rumpelstiltskin at 100 skill
== Guides See Also==* [[Smithing]]** [[Armour smithing]]*** [[Chain armour smithing]] *** [[Plate armour smithing]]*** [[Shield smithing]]** [[Blacksmithing]]** [[Jewelry smithing]]** [[Locksmithing]]** [[Metallurgy]] ** [[Weapon smithing]]*** [[Blades smithing]]*** [[Weapon heads smithing]]
* [[Smithing GuideCategory:Skills]]* [[General JS tipsCategory:Jewelry smithing items|*]]* [[Gavin-Guide for JSCategory:Babel/J]]
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