Difference between revisions of "Server Types"

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*As the land is already claimed by one of the Kingdoms, you can found a village or homestead anywhere on a Home Server where there is not already a deed.
 
*As the land is already claimed by one of the Kingdoms, you can found a village or homestead anywhere on a Home Server where there is not already a deed.
  
*Theft is frowned upon, is a bannable offence in some instances. If a player [[Stealing|steals]] too much they will lose [[reputation]], which, once it enters the negatives  (-100) will cause [[Tower Guard|tower guards]] as well as [[Town Guard|town guards]] to become hostile to a player. The player will also become a [[outlaw]] who can be killed by other Home Server players, once a player's [[reputation]] reaches too low of a negative number (-200) they will be automatically kicked from the Home server to the Wild server and converted to [[black light]].
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*Theft is frowned upon and is a bannable offence in some instances. If a player [[Stealing|steals]] too much they will lose [[reputation]], which, once it enters the negatives  (-100) will cause [[Tower Guard|tower guards]] as well as [[Town Guard|town guards]] to become hostile to a player. The player will also become a [[outlaw]] who can be killed by other Home Server players, once a player's [[reputation]] reaches too low of a negative number (-200) they will be automatically kicked from the Home server to the Wild server and converted to [[black light]].
  
 
*[[GMs]] will police these servers fairly close as needed, but ideally the game rules should take care of things automatically.
 
*[[GMs]] will police these servers fairly close as needed, but ideally the game rules should take care of things automatically.

Revision as of 14:46, 4 February 2007

Introduction

Wurm Online will have two types of server; Home and Wild. There will be two subtypes of Home servers; the Kingdom of Jenn-Kellon Home Servers and the Kingdom of Mol-Rehan Home Servers. Initially there may only be one Jenn-Kellon Home Server and one Wild Server. Other servers may be added in the future. Home Servers are much safer than Wild Servers; in terms of PvP.

Disclaimer: This is not a legal document and merely summariese the details from statements made in the Wurm Forums and IRC. While the author(s) of this page have attempted to be accurate, the final details will be decided by Notch and Rolf.

Server Type Summary

A table summarising the features of the two server types.

Server Type Comparison Table
Feature Jenn-Kellon Home Mol-Rehan Home Wild
Kingdom Jenn-Kellon only Mol Rehan only All
Resource Ore QL Cap Yes 50 Yes 50 No
Theft Difficult (bannable) Difficult (bannable) Up to Players and Guards
PvP Limited (bannable) Limited (bannable) Yes
Need to Build Kingdom Guard Towers Optional Optional Yes
Map Size per server 16,384m x 16,384m 16,384m x 16,384m 16,384m x 16,384m
Item Decay Rate Normal Normal Normal
GM Monitoring and Intervention Yes Yes Yes - kept to a minimum
Location of Deeds Anywhere Anywhere Only Kingdom-Claimed Land
Future Plans TBD TBD TBD

Server Type Details

Home Server

  • These are fully owned by either Jenn-Kellon or Mol Rehan. At this time, no players from any other kingdom than the one that owns the server can enter a Home server.
  • As the land is already claimed by one of the Kingdoms, you can found a village or homestead anywhere on a Home Server where there is not already a deed.
  • Theft is frowned upon and is a bannable offence in some instances. If a player steals too much they will lose reputation, which, once it enters the negatives (-100) will cause tower guards as well as town guards to become hostile to a player. The player will also become a outlaw who can be killed by other Home Server players, once a player's reputation reaches too low of a negative number (-200) they will be automatically kicked from the Home server to the Wild server and converted to black light.
  • GMs will police these servers fairly close as needed, but ideally the game rules should take care of things automatically.
  • Moderators will police the kingdom chat channels and can mute players as necessary, please respect the rules in-game and chat accordingly.
  • These servers, both to make up for the extra protection, and to encourage people to visit the wild server, have a cap on ore of [[50 [QL]].
  • Home servers are protected against players of opposing kingdoms, and against pvp in general.(Protected, not immune.)

Wild Server

  • No QL caps, and no pre-owned land.
  • You can only start villages or homesteads on land that has been claimed for your kingdom, to claim land for your kingdom, you have to build towers to place the land under the influence of your kingdom.
  • Full PvP is enabled, this includes both PvP between opposing kingdoms as well as between players of the same kingdom. Minimal GM interaction (except for things that are against the game rules, such as cheating.)
  • The white and black lights will both be on wild servers only, but we might make it possible to build temples that work like mini-lights.
  • Most 'cool' game events will take place on wild servers.
  • Tougher monsters only on wild.
  • Rougher terrain on wild.
  • HOTS players on wild only.

Miscellaneous Details

Items will decay at the same rate on home and wild servers.

It is not possible to chat between servers. So you can only talk to players (one-2-one, kingdom chat, and village chat) on the same server. There will be some sort of messaging system but that has not been developed yet.

Additional quotes from Notch: I see no reason to apply the cap to anything other than ore. However, we might add some resources that are only available on wild servers, and some that are only available on home server in the future. Actually, some might even be unique to a single server, to encourage trading


Rumours

This section contains rumours that have been mentioned by players but have not been announced by Rolf or Notch.

Statistics

Wild Server
Jenn-Kellon Home Server