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Wound

232 bytes removed, 08:27, 1 July 2020
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Wounds vary in damage, and the severity of wounds is based on the size of the wound as a fraction of the character's or creature's total health. Wound severity is one of the main factors determining how fast a wound will heal or worsen. Healing/worsening happens at a healing tick which occurs every 10 minutes after the wound was suffered. '''Note:''' The below factors are only a base line. Nutrition and fat levels as well as deed healing bonus also play a part in healing.
* [[Wound:Very light|Very light]]. : 0-5% damage. These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).* [[WoundLight:Light|Light]]. 5-15% damage. Light wounds naturally heal at 8 HP/each healing tick (4 points of damage for basic character). * [[WoundMedium:Medium|Medium]]. 15-30% damage. Medium wounds over 20 will not heal without treatment. If the wound has an infection or the character is underfed, a medium wound may worsen to bad. * [[WoundBad:Bad|Bad]]. 30-45% damage. Bad wounds naturally worsen at 8 HP/tick, so a character with such a wound must be treated or the wound will turn into a severe. * [[WoundSevere:Severe|Severe]]. 45% and up. Severe wounds worsen at 10 HP/tick. They must be treated or the wound will worsen until the character dies.
==Wound Types==
[[Category:Babel/W]]
[[Category:Player]]
[[Category:Wounds]]
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