Difference between revisions of "Unfinished item"

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An '''unfinished item''' is an [[item]] that needs to be finished. [[Examine]] the unfinished item to see what needs to be done to it.
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
  
==Notes==
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== Description ==
* Unfinished [[statue]]s cannot be moved (push/pull) until finished, but can be picked up.
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* Several unfinished decorations can only be moved when unfinished, such as a [[guard tower]].
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An '''unfinished item''' is an [[item]] that needs to be continued by attaching parts to it.
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== Notes ==
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* [[Examine]] the unfinished item to see what parts are missing, or add it to the [[crafting window]].
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* Items that do not have the '''Add to crafting window''' option when '''right-clicking''', can usually be dragged and dropped into it with your mouse.
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* Several unfinished [[decoration]]s can only be moved when unfinished, such as a [[guard tower]] by picking up, provided you have the body strength.
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== Trivia ==
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Items used to have a chance to be created as unfinished items. Although they needed no additional parts attached, they required the same [[action]]s as [[improving]] an item with [[tools]], raising their [[quality]]. Every action had a chance to finish the item.
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Babel/U]]
 
[[Category:Babel/U]]

Latest revision as of 05:34, 8 April 2026

Main / Game mechanics / Unfinished item

Description

An unfinished item is an item that needs to be continued by attaching parts to it.

Notes

  • Examine the unfinished item to see what parts are missing, or add it to the crafting window.
  • Items that do not have the Add to crafting window option when right-clicking, can usually be dragged and dropped into it with your mouse.
  • Several unfinished decorations can only be moved when unfinished, such as a guard tower by picking up, provided you have the body strength.

Trivia

Items used to have a chance to be created as unfinished items. Although they needed no additional parts attached, they required the same actions as improving an item with tools, raising their quality. Every action had a chance to finish the item.