Difference between revisions of "Farming"

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* [[Wemp]]
 
* [[Wemp]]
 
* [[Wheat]]
 
* [[Wheat]]
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== Yields ==
 +
the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops)
 +
at 20 skill you will get a guaranteed 3
 +
at 37 skill you will get a guaranteed 4(?)
 +
at 57 skill you will get a guaranteed 6
 +
  
 
== [[Titles]] ==
 
== [[Titles]] ==

Revision as of 12:47, 15 April 2011

Main / Skills / Nature / Farming

Description

Ready to harvest
Not ready to harvest

The farming skill covers tending fields, sowing and harvesting the crops. Crops can take several days to grow, during which a farmer should farm the field tiles to remove weeds. This will improve the harvest. Quality and amount of the harvest increases when you have a high farming skill. Quality of the seed also effects the growth time of the fields.

The seeds needed to start farming can be found while botanizing or from harvesting the crops. Harvested cotton, wemp and pumpkin must be picked to recover seeds for replanting.

Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest the top of it will turn yellow.

The maximum slope on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc. Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.

The current minimum harvest yield is 2.

Examine details

Anyone can verify if a field needs tending. "The crops grow steadily" means the field is in order, while "It could use a touch from the rake or some other farming tool" means it must be tidied with a rake. If the description mentions "rotting old weeds", the field is overgrown and can no longer be harvested.

Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level ("freshly sown").

Level 15 farmers can mouse over a field and determine crop type, and whether or not the field is tended or untended (ie needs farming)

Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:

  1. You see a patch of freshly sown field.
  2. A few green blades pop out of the ground.
  3. Small sprouts with many blades grow here.
  4. The sprouts are growing, a bit above half their mature height.
  5. The field is almost at full height.
  6. The field is at full height and ready to harvest!
  7. The field is at full height and ready to harvest! (Used to be: The field is overaged, and some crop has been ruined.)
  8. (rotten old weeds, crops completely ruined)

Level 30 farmers can determine the growth status of nearby fields using the tool-tip when hovering over a tile. At even higher farming skill this tooltip shows at greater distances.

The stages displayed (in order) are:

  1. Freshly sown
  2. Sprouting
  3. Growing
  4. Halfway
  5. Almost ripe
  6. Ripe
  7. Only weeds

Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck and other factors change the final number.

Tools

Crops

Yields

the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops) at 20 skill you will get a guaranteed 3 at 37 skill you will get a guaranteed 4(?) at 57 skill you will get a guaranteed 6


Titles

  • Farmer at 50 skill
  • Crofter at 70 skill
  • Master Farmer at 90 skill

Guides

Farming With Tritus

See also

Dairy farming