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Reputation

15 bytes removed, 00:14, 4 April 2010
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'''Reputation''' lowers when a [[player]] breaks a [[kingdom]]/[[village]] law within a [[deed]].
All players start with 100 reputation. If a player does something to lose some, they will slowly regenerate at about one point per real [[hour]] ''(Wurm or real?)''. Reputation does continue to increment while a player is offline. Reputation is checked with the [[chat command]] <tt>/reputation</tt>.
If a player dies with less then 0 reputation, it will lose 5x the normal [[skill]] loss (a devastating 1.25 in all skills).
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