Difference between revisions of "Animal conditions"

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(I've not noticed lurking animals only being visible from close up.)
 
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[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''<br/><br/>
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[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''<br/><br/>
A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:
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==Summary==
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Creatures occasionally spawn with a special ''condition'' affecting its size, color, fighting ability, and/or behavior.
  
<table border="1">
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A creature's condition appears in its name, following its age. For example, a mature [[crocodile]] with the "fierce" condition will appears as a "mature fierce crocodile".
<tr><td>'''Condition'''</td><td>'''Colour'''</td><td>'''Relative Model Size'''</td><td>'''Extra Information'''</td></tr>
 
<tr><td>Alert</td><td>Yellow</td><td>No Change</td><td>Larger Aggro Range<br>Increased Attack Power</td></tr>
 
<tr><td>Angry</td><td>Red</td><td>No Change</td><td>Faster Attack Speed<br>Less Stamina<br>Focuses More<br>Frenzies More</td></tr>
 
<tr><td>Champion</td><td>No Change</td><td>Increased Greatly</td><td>Larger Aggro Range<br>Faster Attack Speed<br>Increased Attack Power<br>Increased Defence</td></tr>
 
<tr><td>Diseased</td><td>Yellow-Green</td><td>No Change</td><td>Attack Speed Decreased<br>Attack Power Decreased<br>Stamina Decreased</td></tr>
 
<tr><td>Fierce</td><td>Red</td><td>Slightly Increased</td><td>Increased Attack Speed<br>Increased Stamina<br>Frenzies More</td></tr>
 
<tr><td>Greenish</td><td>Green</td><td>Increased</td><td>Attack Speed Increased<br>Attack Power Increased</td></tr>
 
<tr><td>Hardened</td><td>Gray</td><td>Increased</td><td>Increased Stamina<br>Increased Defence</td></tr>
 
<tr><td>Lurking</td><td>Dark Green</td><td>Decreased</td><td>Stealths (Only visible within 5 tiles)((TO BE CONFIRMED))<br>Faster Attack Speed</td></tr>
 
<tr><td>Raging</td><td>Red</td><td>No Change</td><td>Larger Aggro Range<br>Attack Speed Increased<br>Frenzies More<br>Focuses More</td></tr>
 
<tr><td>Scared</td><td>Yellow</td><td>Slightly Increased</td><td>Smaller Aggro Range<br>Attack Speed Decreased<br>Attack Power Decreased<br>Stamina Decreased</td></tr>
 
<tr><td>Slow</td><td>Blue</td><td>Slightly Increased</td><td>Attack Speed Decreased<br>Attack Power Decreased<br>Stamina Increased</td></tr>
 
<tr><td>Sly</td><td>Dark Blue</td><td>Slightly Decreased</td><td>Attack Speed Decreased<br>Attack Power Increased<br>Stamina Decreased<br>Movement Speed Decreased</td></tr>
 
</table>
 
  
All prefixed animals give additional [[fighting]] skill, and provide optimal gain at [[aged]] or above.
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==Spawning==
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There are four ways an animal can spawn with a condition:
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* A creature [[lair]] may have a specific condition associated with it, and spawn its creatures with that condition. For example, a specific [[garbage pile]] may spawn sly [[Large rat|large rats]].
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**Lairs will also occasionally produce champion creatures of its creature type.
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* Creatures that spawn naturally may be spawned with a random condition, if that creature type can have lairs.
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** For example, [[Troll|trolls]] may naturally spawn with conditions because they have a lair type ([[Troll mound|troll mounds]]), even if there is no lair nearby, but [[cow|cows]] will never spawn with conditions naturally, because cows do not have a lair type at all.
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* [[Missions]] may spawn champion creatures, regardless of whether or not that creature type can have a lair.
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** For example, [[Blue whale|blue whales]] do not have a lair type, but champion blue whales can still be spawned by missions.
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* [[Holy sites]] will also occasionally produce conditioned animal spawns, including those which are otherwise not possible, for example [[cow|cows]].
  
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==List of Conditions==
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*Alert - Yellow, larger aggro range, increased attack power
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*Angry - Red, faster attack speed, less stamina, focuses more, frenzies more
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*Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
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*Diseased - Yellow-green, attack speed decreased, attack power decreased, stamina decreased
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*Fierce - Red, increased attack speed, increased stamina, frenzies more
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*Greenish - Green, size increased, attack speed increased, attack power increased
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*Hardened - Grey, size increased, increased stamina, increased defence
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*Lurking - Dark green, size decreased, faster attack speed
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*Raging - Red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
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*Scared - Yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
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*Slow - Blue, size increased, attack speed decreased, attack power decreased, stamina increased
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*Sly - Dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased
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==Breeding==
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*Animals can be bred with a condition only from breeding a female animal with the desired condition. If the male animal '''also''' has the condition it may have a greater chance of being passed on to the offspring.
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==Size==
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*Many conditions affect the visual size of a creature. However, if the creature can be ridden as a [[mount]], its size will not be affected by conditions.
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**For example, a champion [[deer]] will be very large, but a champion [[unicorn]] will be the same size as a normal unicorn of the same age, because they can be ridden by players.
  
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]
 
[[Category:Bestiary| ]]
 
[[Category:Bestiary| ]]
 
[[Category:Fighting]]
 
[[Category:Fighting]]

Latest revision as of 08:04, 29 April 2023

Main / Bestiary / Animal conditions

Summary

Creatures occasionally spawn with a special condition affecting its size, color, fighting ability, and/or behavior.

A creature's condition appears in its name, following its age. For example, a mature crocodile with the "fierce" condition will appears as a "mature fierce crocodile".

Spawning

There are four ways an animal can spawn with a condition:

  • A creature lair may have a specific condition associated with it, and spawn its creatures with that condition. For example, a specific garbage pile may spawn sly large rats.
    • Lairs will also occasionally produce champion creatures of its creature type.
  • Creatures that spawn naturally may be spawned with a random condition, if that creature type can have lairs.
    • For example, trolls may naturally spawn with conditions because they have a lair type (troll mounds), even if there is no lair nearby, but cows will never spawn with conditions naturally, because cows do not have a lair type at all.
  • Missions may spawn champion creatures, regardless of whether or not that creature type can have a lair.
    • For example, blue whales do not have a lair type, but champion blue whales can still be spawned by missions.
  • Holy sites will also occasionally produce conditioned animal spawns, including those which are otherwise not possible, for example cows.

List of Conditions

  • Alert - Yellow, larger aggro range, increased attack power
  • Angry - Red, faster attack speed, less stamina, focuses more, frenzies more
  • Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
  • Diseased - Yellow-green, attack speed decreased, attack power decreased, stamina decreased
  • Fierce - Red, increased attack speed, increased stamina, frenzies more
  • Greenish - Green, size increased, attack speed increased, attack power increased
  • Hardened - Grey, size increased, increased stamina, increased defence
  • Lurking - Dark green, size decreased, faster attack speed
  • Raging - Red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
  • Scared - Yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
  • Slow - Blue, size increased, attack speed decreased, attack power decreased, stamina increased
  • Sly - Dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased

Breeding

  • Animals can be bred with a condition only from breeding a female animal with the desired condition. If the male animal also has the condition it may have a greater chance of being passed on to the offspring.

Size

  • Many conditions affect the visual size of a creature. However, if the creature can be ridden as a mount, its size will not be affected by conditions.
    • For example, a champion deer will be very large, but a champion unicorn will be the same size as a normal unicorn of the same age, because they can be ridden by players.