Difference between revisions of "Animal conditions"

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A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter.
 
A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter.
  
'''Champion''' - All around stronger, notably larger as well.
+
List of known conditions:
 
 
'''Greenish''' - All around stronger, slightly larger but not as large as champion.
 
 
 
'''Raging''' - Hits faster (also seems to hit a bit harder as well).
 
 
 
'''Fierce''' - Hits faster and for more damage.
 
 
 
'''Angry''' - Hits faster and for more damage.
 
 
 
'''Hardened''' - Takes less damage when hit.
 
 
 
'''Alert''' - Faster and larger agro range.
 
 
 
'''Sly''' - Large Agro range, slower movement, less health and more defense.
 
 
 
'''Lurking''' - Hides in the bushes, Often can't see one before it attacks
 
 
 
'''Scared''' - Smaller aggro range, slower speed.
 
 
 
'''Slow''' - All around weaker. Also, seems to move quite a bit slower.
 
 
 
'''Diseased''' - Easier to hit.
 
 
 
This is a work in progress, may not be complete or accurate, please add any info that you know!
 
 
 
== Further details ==
 
 
 
Prefix is used to describe a few things, but in the [[Fighting]] context it refers to the particular label a creature carries when it is spawned from a special spawn of that nature. Prefixes have different effect on animal skills and abilities, some deleterious to the creature, some deleterious to you.
 
 
 
List of known prefixes:
 
 
* Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
 
* Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
 
* Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
 
* Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
 
* Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
 
* Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
* Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased
+
* Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
 
* Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
 
* Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
* Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased
+
* Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
 
* Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
 
* Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
 +
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
 +
* Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
 +
* Hardened - greatly increased stamina, greatly increased armor
 +
* Alert - faster moving, larger aggro range, slightly increased attack power
 +
* Raging - attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
  
 
All prefixed animals give additional [[Fighting]] skill, and provide optimal gain at aged or above.
 
All prefixed animals give additional [[Fighting]] skill, and provide optimal gain at aged or above.
  
 
[[Category:Misc]][[Category:Babel/A]]
 
[[Category:Misc]][[Category:Babel/A]]

Revision as of 22:49, 24 September 2008

Main / Animals / Animal conditions

A list comprised of 'Unique' - conditions or statuses for many animals or creatures that players may encounter.

List of known conditions:

  • Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
  • Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
  • Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
  • Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
  • Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
  • Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
  • Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
  • Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
  • Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
  • Hardened - greatly increased stamina, greatly increased armor
  • Alert - faster moving, larger aggro range, slightly increased attack power
  • Raging - attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude

All prefixed animals give additional Fighting skill, and provide optimal gain at aged or above.