Difference between revisions of "Animal conditions"

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m (changed to american english, added some color info)
m (restored yellow (change your background to offwhite, grey, or whatever), reworded, added other colors (unsure of scared and sly))
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A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:
 
A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:
  
* Alert - faster moving, larger aggro range, slightly increased attack power
+
* <font color=yellow>Alert</font>: Yellow, faster moving, larger aggro range, slightly increased attack power
* <font color=red>Angry</font> - color changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
+
* <font color=red>Angry</font>: Red, attack speed greatly increased, stamina decreased, focuses and frenzies easier
* '''Champion''' - animal model size greatly increased, attack speed increased, attack power increased, defense increased
+
* '''Champion''': Animal model size greatly increased, attack speed increased, attack power increased, defense increased
* <font color=green>Diseased</font> - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
+
* <font color=green>Diseased</font>: Green, attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
* <font color=red>Fierce</font> - animal model slightly larger, color changed, attack speed increased, stamina increased, focuses easier
+
* <font color=red>Fierce</font>: Red, animal model slightly larger, attack speed increased, stamina increased, focuses easier
* <font color=green>Greenish</font> - animal model size greatly increased, and color changed to green, attack speed greatly increased, attack power greatly increased
+
* <font color=green>Greenish</font>: Green, animal model size greatly increased, attack speed greatly increased, attack power greatly increased
* Hardened - greatly increased stamina, greatly increased armor
+
* Hardened: Greatly increased stamina, greatly increased armor
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
+
* Lurking: Animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
* <font color=red>Raging</font> - attack speed greatly increased, color changed, stamina decreased, higher focus and frenzy amplitude
+
* <font color=red>Raging</font>: Red, attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
* Scared - animal model size slightly larger, color changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
+
* <font color=blue>Scared</font>: Blue?, animal model size slightly larger, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
* <font color=blue>Slow</font> - animal model size slightly larger, color changed to blue, attack speed greatly decreased, attack power greatly decreased, stamina increased
+
* <font color=blue>Slow</font>: Blue, animal model size slightly larger, attack speed greatly decreased, attack power greatly decreased, stamina increased
* Sly - animal model size slightly smaller, color changed, attack speed decreased, attack power increased, stamina decreased, less speed
+
* <font color=blue>Sly</font>: Blue?, animal model size slightly smaller, attack speed decreased, attack power increased, stamina decreased, less speed
  
 
All prefixed animals give additional [[fighting]] skill, and provide optimal gain at [[aged]] or above.
 
All prefixed animals give additional [[fighting]] skill, and provide optimal gain at [[aged]] or above.

Revision as of 06:08, 30 November 2009

Main / Animals / Animal conditions

A list comprised of unique conditions or statuses for many animals or creatures that players may encounter:

  • Alert: Yellow, faster moving, larger aggro range, slightly increased attack power
  • Angry: Red, attack speed greatly increased, stamina decreased, focuses and frenzies easier
  • Champion: Animal model size greatly increased, attack speed increased, attack power increased, defense increased
  • Diseased: Green, attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
  • Fierce: Red, animal model slightly larger, attack speed increased, stamina increased, focuses easier
  • Greenish: Green, animal model size greatly increased, attack speed greatly increased, attack power greatly increased
  • Hardened: Greatly increased stamina, greatly increased armor
  • Lurking: Animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
  • Raging: Red, attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
  • Scared: Blue?, animal model size slightly larger, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
  • Slow: Blue, animal model size slightly larger, attack speed greatly decreased, attack power greatly decreased, stamina increased
  • Sly: Blue?, animal model size slightly smaller, attack speed decreased, attack power increased, stamina decreased, less speed

All prefixed animals give additional fighting skill, and provide optimal gain at aged or above.