Bridges

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Revision as of 15:17, 22 December 2014 by Ago (talk | contribs) (Bridge construction as on test)
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Solid objects built to safely cross rivers.

The only bridge currently available for construction is the dirt bridge, also known as the "landbridge". It is built by dropping dirt in water to raise a strip of land above the water. In deep waters this process is very time consuming.

Building


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Notice: Test features

Important Icon.png

Bridges are currently tested on the Test server

The mechanics are described as observed on the test server and may change before going live

Read more on the current events page

To plan a bridge two characters are needed. One character must carry a range pole, the other a dioptra.

The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select Hold from the menu. When the action timer starts face the character with the dioptra.

The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select Plan bridge from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.

The planning process will print messages in the event log

You carefully place the dioptra on its tripod in front of you.
You make sure the dioptra is level.
You point the dioptra at <other player>.
You wave at <other player>.
You line up the dioptra with <other player>.
You look through the dioptra.
You focus on the range pole.
You read the graduations on the range pole and work out the height difference.
You check the heights of the plan ends.
Both ends are the same height, Nice!
You work out the orientation and width for the bridge.
You check for clearance between the bridge ends.
You check for protruding foliage.
You check for nearby cave entrances.
You check for any items in the way.
You check that you have permissions to build the bridge.
You check for any bridges that may interfere with this bridge.
You check there would be no buildings under this bridge.
You work out the styles of bridges that would fit.
You start working out the bridge components required.
Planned bridge area is 5 tiles long and 1 tile wide.
You stop surveying.
You pack up the dioptra.

When all requirements are met you are presented with list of possible bridges.

Bridge Choices.png

The selection depends on planned width, length, height difference and clearance below the planned bridge.

When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.

Bridge Name Steepness.png

After clicking Finalize a wooden frame for the bridge is constructed.

For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.

Until the bridge has been completed no other bridge can be started by the character.


Notes

See also