Natural Healing Items

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Revision as of 05:22, 15 June 2006 by Helge (talk | contribs) (Changed the look entirely! lol, I really don't hope I'll get slapped around too much by doing this >.<)
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Main / Items / Natural Substances Items / Natural Healing Items

Description

Items made by alchemists to help cure wounds. Applying a healing cover will speed up the rate of the automatic healing, and if the cover is potent enough, it can heal severe wounds.

Method

You can make healing cover by mixing some botanized, foraged and/or butchered items. Equip the first item, right click on the 2nd, and click on Alchemy>>Mix.

Items Required

You can only mix 2 different items.

Resulting Product

Skills Used

Notes

Uzetaab's Notes

Seems that berries do not work in any combination. I have tried about 20 combos that include berries & never get the mix option.
Nor do the following:

I have not properly tested crops or onions as they are to valuable to use on healing at this stage.

I tried to apply a Garlic + Parsley (68ql) to a wound that already had one on it. Don't remember what it was made from, but it was only 4 power, so it is safe to say that a Garlic + Parsley is not very good.

  • Sassafras + Rosemary, attempt was allowed.
  • Acorns + Nettles, attempt was allowed.
  • Acorns + Sassafras, attempt was allowed.
  • Garlic + Sassafras, attempt was allowed.
  • Parsley + Acorns, attempt was not allowed. I tested it and they mix fine --Helge 17:12, 14 June 2006 (CDT)

Parsley was used in both the combos that did not work. Seems it is a weaker herb.

Had an occasion where a Lion's Paw in the mix got worse.

Rosemary + tooth got a [16] power result at low skill. Rosemary + nettles got a [12] power result at low skill. Looks like rosemary is a strong herb.

Had a bad wound that would normally go up by 10 damage every time it got worse. The power of a healing lowers the wound by that amount. So a [6] power heal means the wound goes up by 4. A [11] power healing would lower the wound by 1.

Some severe wounds go up by 10 as well. So the same rules apply.

I kept applying heals to the wound, but never managed to get better than [9] power. However at some point the wound went down by 20 damage to a medium. So it pays to keep at it.

Lore works at 10+ natural substances skill. Tells you whether combo will be weak or strong.

Butchered items seem to last for more than one creation. It is possible to get 3 or 4 covers from only 2 items.

Shortass's Combining Matrix

W: Fairly weak
S: Fairly strong

●Two items of the same type cannot be combined.

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Acorns A W W W W W W W W W W W W W W W W
Barley W B W W W W W W W W W W W W W W
Bladder B W W ?? W W W W
Corn W W C W W W W W W W W W W
Eye W W E W W W W W W W S W W W S
Garlic W W W W G W W S W W W W W W W W W W
Hoof W W W W W H W W W W W W W W W W W
Lovage W W W W W L W W W W W W W W W W
Black Mushrooms S M S S
Nettles W W W W W W W N W W W S W W W S W
Onion W W W W W W W W O W W W W W W W W
Parsley W W W? W W W W W W W P W W W W W W W
Paw W W W W W W W W W W W P S W W W W W
Rosemary W W S W W W S W W S R S W W S W
Sage W W W W W W W W W W W S S W W S W
Sassafras W W W W W W W W S W W W W W W S W W W
Tail W W W W W W W W W W W W W W W T W W
Tooth W W W W S W W W S S W W W S S W W T W
Wheat W W W W W W W W W W W W W W W W