Difference between revisions of "Path of Hate"

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[[CDB|Main]] / [[:Category:Meditating|Meditating]]
 
[[CDB|Main]] / [[:Category:Meditating|Meditating]]
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== Description ==
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The '''Path of Hate''' is one of the paths you can join by [[meditating]].
  
The Path of Hate is one of the paths you can join by [[meditating]].
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== Path of Hate tiles ==
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Hate path tiles are usually found on flat tiles with [[Mycelium]], with water nearby.  As such, they can only be found on Chaos and the Epic servers.
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You should be able to create your own hate path tile by flattening a low 3x3 area close to open water and creating some Mycelium tiles .  Once completed, test each tile to see if it's "special" as the Hate Tile does not have to be in the center.  If the area is disturbed , the special tile may vanish, and must be recreated, and may show up in a different spot than before.
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As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path.
  
''Usually found on flat tiles with [[Mycelium]], with water nearby.''
 
 
== Bonus ==
 
== Bonus ==
  

Revision as of 07:26, 13 October 2012

Main / Meditating

Description

The Path of Hate is one of the paths you can join by meditating.

Path of Hate tiles

Hate path tiles are usually found on flat tiles with Mycelium, with water nearby. As such, they can only be found on Chaos and the Epic servers.

You should be able to create your own hate path tile by flattening a low 3x3 area close to open water and creating some Mycelium tiles . Once completed, test each tile to see if it's "special" as the Hate Tile does not have to be in the center. If the area is disturbed , the special tile may vanish, and must be recreated, and may show up in a different spot than before.

As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path.

Bonus

Rage

Gained at level 4

Increased Structure Damage - Usable once every 18 hours, gives a 15 minute self buff allowing you to deal 2x your normal damage to buildings and towers.

Gained at level 7

Increased Damage - Usable once every 18 hours, gives a 15 minute self buff allowing you to deal 50% more than your normal damage to animals and people.

Fear

Gained at level 9

Fear - Usable once every 24 hours, it gives 3 minutes of protection from targeting. When activated all NPC characters will lose their enemy status and no longer target the player. The exception to this is if you are already targeting something which is in range as it will continue to fight because you are striking at it. Anything you target during this period will fight back if in range. It is also thought that there may be a small CR bonus which makes this ability effective against other players.

Spell Imunity

Gained at level 11

Spell Imunity - gives protection against offensive spells (details needed)

Questions

The decision has been made to remove these spoilers because we felt it diminished the feature. We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.

Answers

The answers used to be found here.