Difference between revisions of "Reputation"

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Reputation lowers when you break the kingdom law or village law when you are within that particular deed.  
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'''Reputation''' lowers when a [[player]] breaks a [[kingdom]]/[[village]] law within a [[deed]].
  
Everybody starts with 100 reputation. If you do something to lose some, it will slowly regenerate at about one point per hour. Reputation does continue to increment while you're offline. You can check your reputation with the command /reputation.
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All players start with 100 reputation. If a player does something to lose some, they will slowly regenerate at about one point per [[hour]] ''(Wurm or real?)''. Reputation does continue to increment while a player is offline. Reputation is checked with the [[chat command]] <tt>/reputation</tt>.
  
If you die with less then 0 rep, you will lose 5x the normal skill loss (a devastating 1.25 in all skills).
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If a player dies with less then 0 reputation, it will lose 5x the normal [[skill]] loss (a devastating 1.25 in all skills).
  
Below 0 reputation, you will be marked an [[outlaw]], and all players can attack you without penalty. At -100 reputation, tower and deed guards will attack you on sight.  
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Below 0 reputation, a player becomes an [[outlaw]], and all other players can attack the player without penalty. At -100 reputation, [[tower]] and deed [[guard]]s will attack a player on sight.  
  
If you are a [[Whitelighter]] and your rep drops below -200, you will automatically become a [[Blacklighter]]. It is possible to change back to the [[White Light]].  
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If a player is a [[whitelighter]] and their reputation drops below -200, they will automatically become a [[blacklighter]]. It is possible to change back to the [[White Light]].  
  
You lose 35 rep for stealing an item.
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A player loses 35 reputation for [[steal]]ing an item.
  
[[Category:Misc]]
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[[Category:Player]]
 
[[Category:Babel/R]]
 
[[Category:Babel/R]]

Revision as of 16:44, 10 December 2009

Reputation lowers when a player breaks a kingdom/village law within a deed.

All players start with 100 reputation. If a player does something to lose some, they will slowly regenerate at about one point per hour (Wurm or real?). Reputation does continue to increment while a player is offline. Reputation is checked with the chat command /reputation.

If a player dies with less then 0 reputation, it will lose 5x the normal skill loss (a devastating 1.25 in all skills).

Below 0 reputation, a player becomes an outlaw, and all other players can attack the player without penalty. At -100 reputation, tower and deed guards will attack a player on sight.

If a player is a whitelighter and their reputation drops below -200, they will automatically become a blacklighter. It is possible to change back to the White Light.

A player loses 35 reputation for stealing an item.