Difference between revisions of "Small cart"

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m (some of the wording bothered me in my sleep last night)
(moved general formula to strength page, linked to that)
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* The first plank is lost if you fail the initial attachment.
 
* The first plank is lost if you fail the initial attachment.
 
* The [[Quality]] of the cart affects its [[decay]] rate. Carts are naturally very resistant to damage.
 
* The [[Quality]] of the cart affects its [[decay]] rate. Carts are naturally very resistant to damage.
* The bulk of an item mostly affects how many fit into it. Carts with high [[weight]] need a high [[strength]] to drag.  
+
* The bulk of item affects how many fit into a cart.
 
* Although carts cannot be dragged in water tiles, they can be pushed.  
 
* Although carts cannot be dragged in water tiles, they can be pushed.  
 
* 6.05 kg of [[dye]] is needed to paint a cart.
 
* 6.05 kg of [[dye]] is needed to paint a cart.
 
* An unfinished cart missing only one plank weighs 23.40, and will fit inside other carts and [[raft]]s for easy transport.
 
* An unfinished cart missing only one plank weighs 23.40, and will fit inside other carts and [[raft]]s for easy transport.
 
+
* The maximum weight you can [[drag]] in a small cart is determined by the formula ((([[strength|Body Strength]] * 7) - (Amount of weight you're carrying)) * 10) - 60kg. See [[drag]] for more details.
== Strength vs. Drag Formula ==
 
 
 
* Carts when finished weigh 60kg for some magical reason known only to Rolf.
 
* ((([[strength|Body Strength]] * 7) - (Amount of weight you're carrying)) * 10) - 60kg
 
 
 
Example:
 
 
 
*Exampleman has 21 strength. He is carrying 20kg of tools.
 
*147kg carry capacity max - 20kg of weight carried. 127kg * 10 - 60kg = 1210kg of draggable weight.
 
*Exampleman can only drag 80 bricks in his cart.
 
  
 
== Useful Quantities ==
 
== Useful Quantities ==

Revision as of 16:05, 5 March 2009

Main / Skills / Carpentry / Fine carpentry / Small cart


Small cart
A Small cart
Creation
  1. Activate plank (2.0 kg)
  2. Right-click small wheel axle
  3. Open submenu "Create > Containers"
Additional materials
Result
  • 1 small cart
Skill and improvement




Description

A mobile container used to transport cargo.

Subcomponents

Total Materials


Note: At very low fine carpentry skills, it is a good idea to make a couple of extra shafts and planks.

Notes

  • The first plank is lost if you fail the initial attachment.
  • The Quality of the cart affects its decay rate. Carts are naturally very resistant to damage.
  • The bulk of item affects how many fit into a cart.
  • Although carts cannot be dragged in water tiles, they can be pushed.
  • 6.05 kg of dye is needed to paint a cart.
  • An unfinished cart missing only one plank weighs 23.40, and will fit inside other carts and rafts for easy transport.
  • The maximum weight you can drag in a small cart is determined by the formula (((Body Strength * 7) - (Amount of weight you're carrying)) * 10) - 60kg. See drag for more details.

Useful Quantities

The following are the maximum hard-coded amounts of certain items a cart can hold, regardless of weight, due to their volume or other factors.

  • 40 units of dirt, sand, rock shards, or ore of any type assuming they are the base weight of 20kg.
  • 67 peat
  • 94 bricks
  • 100 clay assuming base weight of 2kg because of universal 100 item container limit. (Combining clay allows a cart or raft to carry several thousand kgs.)
  • 7 slabs
  • 9 logs
  • 2 felled trees

Building Items Inside Carts

This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving you with a 99% complete item that can never be used. A patch was applied in October 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.

A few amusing things that used to be able to be finished inside carts: Shrines. Fountains. Guard Towers. Forges (could not light). Mailboxes.