Dye, used to color clothing and items with.
Different colors can be mixed together to make other colors through the use of combining. Other colors can also be obtained by mixing cochineals, copper lumps, or woad into an existing dye.
- When making dye with metal lumps, there is no need to heat them up first.
- Any container that can hold liquid, like pottery jar or small bucket.
- Larger quantities of dye can be stored/mixed in a small barrel, small pottery amphora or large pottery amphora.
- Small barrels can be sealed with a peg, amphoras can be sealed with a wax sealing kit to prevent decay of the dye.
- Copper lump
- Tannin and iron lump
- Zinc lump
- Put appropriate item in inventory.
- Put water in container.
- Activate item.
- Right-click on water in container and select Create > Miscellaneous > <color> dye. You might want to put the water container in the inventory before creating the dye.
- Black - at least 1kg of water per acorn. Produces 1kg of tannin per acorn. 1kg of tannin per 1kg of iron lump.
- Larger amounts of tannin and iron produce larger amounts of dye.
- Blue - at least 1kg of water per woad. Produces 1kg of dye per woad.
- Green - 1kg of water per 1kg of copper lump.
- Larger amounts of water and copper produce larger amounts of dye.
- Red - at least 1kg of water per cochineal. Produces 1kg of dye per cochineal.
- White - 1kg of water per 1kg of zinc lump.
- Larger amounts of water and zinc produce larger amounts of dye.
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that Not all the dye would fit and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.
- The dye color shows up as the color of the word "Dye".
- Resulting dye will have three color values: red, green, and blue.
- R=255 G=255 B=255 is pure white.
- Dye may be combined and the values will average out (although they will be about 2 points closer to grey across the board).
- The higher the quality is, the brighter and less grey the color will be.
- Dye's RGB values can be changed using the base material.
- Higher ql base material hightens RGB values
- Cannot improve all values with zinc lump (white)
- The amount of water used does affect creation chance or resulting QL or RGB value.
- Dye and water cannot be mixed to make a paler dye.
- The quality of the cochineal does not affect the success chance when creating red dye.
- If failing to make dye the mass of...
- To get rid of unwanted dye, just right-click and select Pour > On ground - don't worry, it won't leave a stain.
- Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:
- Small sailing boat
- Activate dye.
- Right-click on item and select 'Paint'.
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armors, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message
All Dyeable Items
|Dragon scale boot||0.020|
|Dragon scale glove||0.002|
|Dragon scale jacket||0.039|
|Dragon scale pants||0.010|
|Dragon scale sleeve||0.005|
|Drake hide boot||0.020|
|Drake hide cap||0.005|
|Drake hide glove||0.002|
|Drake hide jacket||0.042|
|Drake hide pants||0.010|
|Drake hide sleeve||0.005|
|Studded leather boot||0.068|
|Studded leather cap||0.018|
|Studded leather glove||0.009|
|Studded leather jacket||0.147|
|Studded leather pants||0.036|
|Studded leather sleeve||0.019|
|Bulk container unit||38.400|
|Bulk storage bin||3.000|
|Food storage bin||3.000|
|Huge oil barrel||4.200|
|Large pottery amphora||1.080|
|Small wine barrel||0.312|
|Object||Wood, kg||Fabric, kg|
|Bed frame (on incomplete bed)||1.168|
|Fine high chair||0.618|
|Large bar table||2.624|
|Large dining table||1.448|
|Royal lounge chaise||2.230|
|Small square table||0.384|
|Tall kingdom banner||0.482|
|Statue of boy||0.256|
|Statue of demon||0.688|
|Statue of dog||0.688|
|Statue of drake||0.888|
|Statue of eagle||0.888|
|Statue of fo||0.888|
|Statue of girl||0.256|
|Statue of hell horse||0.888|
|Statue of horse||0.688|
|Statue of Libila||0.888|
|Statue of Magranon||0.888|
|Statue of nymph||0.688|
|Statue of troll||1.792|
|Statue of Vynora||0.888|
|Statue of worg||0.888|
On most items with only one dyeable area, dye is removed by using a metal brush on it.
- Lye is used to remove dye from drake hide armour.
- If the item has dual dyeable areas:
- Dye on the wooden area is removed by using a metal brush on it.
- Dye on the secondary (cloth) area is removed by using lye equal to half of the amount of dye needed in the first place:
- Bed - 0.331 kg
- Armchair - 0.032 kg
- Caravel - 33.000 kg
- Cog - 5.473 kg
- Corbita - 9.385 kg
- Knarr - 25.440 kg
- Small sailing boat - 0.750 kg
Example of Dyed items.