Difference between revisions of "Trader"

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[[CDB|Main]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / '''{{PAGENAME}}'''
  
A '''trader''' is a [[NPC]] who buys and sells items. The best known example is [[Trader Jake]] in [[Newtown]].
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A '''trader''' is a [[NPC]] who buys and sells items.  
  
 
== Placement ==
 
== Placement ==
 
 
Traders are placed by using a [[trader contract]], which is included in the purchase of a size 10 or greater [[village deed]]. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]], but stay functional if the building disappears. Traders cannot be moved after they have been placed. If the village is disbanded, the trader disappears as well.
 
Traders are placed by using a [[trader contract]], which is included in the purchase of a size 10 or greater [[village deed]]. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]], but stay functional if the building disappears. Traders cannot be moved after they have been placed. If the village is disbanded, the trader disappears as well.
  
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* [[Personal merchant]]
 
* [[Personal merchant]]
 
* [[:Category:Public traders|List of public traders]]
 
* [[:Category:Public traders|List of public traders]]
* [http://jenn002.game.wurmonline.com/mrtg/economy Home economy graph]
 
 
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]
 
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]
 
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]
 
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]

Revision as of 06:01, 19 July 2009

Main / Trader

A trader is a NPC who buys and sells items.

Placement

Traders are placed by using a trader contract, which is included in the purchase of a size 10 or greater village deed. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a building, but stay functional if the building disappears. Traders cannot be moved after they have been placed. If the village is disbanded, the trader disappears as well.

Item stocks

A trader will always have every village and homestead deed, a personal merchant contract and some steel and flints and resurrection stones for sale. Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.

Cash flow

Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.

Exception: Money from deed and contract purchases go straight to the king.

A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to all traders. (The main source of these funds is settlement upkeep.) The king will not grant funds to traders holding 50 silver or more.

See also