Difference between revisions of "Wurm Server Release History"

From Wurmpedia
Jump to navigation Jump to search
(added 070416)
Line 7: Line 7:
 
==070416==
 
==070416==
 
* ''In about a week the minimum settlement drain amount will rise to about 75 coppers in order to get rid of cheap obstructing homestead deeds. This means you may want to consider upping your defenses if the deed is located in a warzone.''
 
* ''In about a week the minimum settlement drain amount will rise to about 75 coppers in order to get rid of cheap obstructing homestead deeds. This means you may want to consider upping your defenses if the deed is located in a warzone.''
* TEST FEATURE: In order to promote warfare on the wild server (mainly to make it harder for wl priests to cohort with HOTS), long-term enemy presense will make the other side gain less (0.8 times) skill for non-aggressive tasks. After a while more you gain bonuses to aggressive spells, attacks, and damage while fighting players. You will notice when this kicks in. In order to make it harder to detect players, all enemy kingdom creatures have the same effect.
+
* '''Test Feature:''' In order to promote warfare on the wild server (mainly to make it harder for wl priests to cohort with HOTS), long-term enemy presence will make the other side gain less (0.8 times) skill for non-aggressive tasks. After a while more you gain bonuses to aggressive spells, attacks, and damage while fighting players. You will notice when this kicks in. In order to make it harder to detect players, all enemy kingdom creatures have the same effect.
 
* ''Libila priests may now mine.''
 
* ''Libila priests may now mine.''
 
* You may no longer destroy house walls in your own kingdom on a home server unless you are guest, owner, or citizen of the same village as the structure.
 
* You may no longer destroy house walls in your own kingdom on a home server unless you are guest, owner, or citizen of the same village as the structure.

Revision as of 03:37, 18 April 2007


This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.

This page shows the release notes from 2007. The server release notes from 2006, 2005, and 2004 are on separate pages as this page is getting quite large.

070416

  • In about a week the minimum settlement drain amount will rise to about 75 coppers in order to get rid of cheap obstructing homestead deeds. This means you may want to consider upping your defenses if the deed is located in a warzone.
  • Test Feature: In order to promote warfare on the wild server (mainly to make it harder for wl priests to cohort with HOTS), long-term enemy presence will make the other side gain less (0.8 times) skill for non-aggressive tasks. After a while more you gain bonuses to aggressive spells, attacks, and damage while fighting players. You will notice when this kicks in. In order to make it harder to detect players, all enemy kingdom creatures have the same effect.
  • Libila priests may now mine.
  • You may no longer destroy house walls in your own kingdom on a home server unless you are guest, owner, or citizen of the same village as the structure.
  • Expanding a deed now a) gives half the money back for the old deed to the mayor and b) keeps the old upkeep c) adds a months worth of light upkeep.
  • You may only destroy your own kingdoms guard towers if they are made by you, or is located on your settlement.

070408

  • Watch out for the easter bunny!
  • An exploit where dominated animals did not fight back when attacked near cave openings should be fixed. Report if it is still bugged and be warned that demotion is at hand if you are caught doing it. Some players were demoted already and more may follow. Contact the GM

070404

  • You will no longer receive notification about when you are being ignored by another player.
  • Left hand speed was increased somewhat. It was severely bugged before thought so it probably wont increase much more if anything.
  • Guard Towers now have slightly more influence. Size 5 homesteads have less influence
  • The sceptre of ascension is more powerful when desecrating other altars.
  • Shield bashing now does some damage.

070402

  • Hits to eyes should be much more rare now.
  • A bug with secondary weapons made them attack too frequently.
  • Animals will now turn towards you when you try to tame them.
  • A bug with locate artifact fixed.

070313

  • Creatures now look around for enemies periodically.
  • Bug with stealing and detection fixed.
  • Taming distance has been diminished so you now need to be closer to the animal.
  • The reputation of a criminal is not reset to 0 any longer when he/she is killed by the guards. He/She has to spawn outside the village instead.

070308

  • Rafts and carts now move more smoothly.
  • Flower generation was altered a bit.
  • A bug with faith bonus for Magranon made it affect fighting skill gain and weapon damage for everyone with high enough faith and favor.
  • Bug with giving pets commands on fields fixed.

070301

  • Rafts and carts now use a new system when dragged that uses less network and server resources. Still a bit ugly but it will look better next week again.
  • Bug with the killing arrow disappearing fixed.
  • You may no longer add both FA and RT enchants to a weapon. Consider old weapons with both enchants treasures:)
  • Flowers now spread to nearby dirt tiles.

070227

  • Pottery skillgain was made faster.
  • Log weight was lowered a bit in order to reduce the amount of scrap produced.
  • Door and gate locks were not sacrificing properly. This has hopefully been fixed.

070222

  • Containers and unfinished items may no longer be enchanted. The only effect the option had was the possibility to destroy them.

070221

  • The absorb rate was made quicker.
  • Found a/the bug with FA-wounds.(!)
  • Spells cast on items may now fail again and even destroy the item.

070219

  • Flower patches are now generated by the server that you may replant if your gardening skill is high enough. The flower descriptions and names will change later.
  • HOTS members may now absorb mycelium at a slower rate.
  • You will now take a reputation hit again when attacking someone considered innocent (non-HOTS only).

070213

  • Street lamps now decay slower.
  • Alignment requirement removed when changing religion now.
  • Fixed a bug with village motto having " characters.
  • A strange disease runs through the land, driving cows mad and killing them off at a high rate.

070209

  • Bug fixes with lamp.
  • Crocodiles are even harder to tame. Lava fiends may now be dominated.
  • Chicken pox runs through the land, killing off hens, chickens and roosters at a high rate.

070208

  • Newbies now have 24 hours faint free light.
  • Lots of icons mapped. Thanks Kilean for helping out.
  • Added floor boards and street lamps.
  • Butchering skill progress increased.

070206

  • Bug where premium HOTS could swim to home fixed.
  • Short sword damage was lowered.
  • You may now cultivate moss.

070201

  • Twohanded sword damage upped.
  • Crocodiles are now aggressive and harder to tame.
  • Mining bug fixed.

070123

  • Bug where you were able to found settlements in the wrong places fixed.
  • Guards dying at spawn fixed.
  • New technology was found that made mortar require less sand and clay. The erosion caused by masons before was reported to be massive:)
  • A player corpse may now be looted by his/her friends, fellow citizens, or allies given that he or she is still online.

070122

  • Signs may now only be turned by the person planting it or citizens of the village.
  • The check for skill 30 in masonry in order to build stone house walls now works.
  • A bug with village skill decay bonus was fixed.
  • You should now be able to sacrifice locks as well. Also found a bug with sacrificing keys.
  • You should now be able to found settlements as close as 50 tiles away from a homestead, or 20 tiles if the homestead accepts settlements that close.
  • Dogs now swim.

070116

  • Settlements now receive a bonus to skill decay that grows over time.
  • Signs may now be removed by the person who planted it or the citizens if planted in a settlement.
  • Yet another fix to stone house walls improvement and repair.
  • You are now able to sacrifice unused keys.

070115

  • The sever crashed because it was unable to create native threads. This should be or will be remedied shortly if the current configuration does not work.
  • Stone house walls now requires stone bricks to be improved and repaired.

070113

  • The fairly annoying bug where the brick you were holding when building house walls was deleted fixed. You now need a trowel instead, which is more in line with the need for a hammer when building normal walls as well.
  • Trading with traders fixed.

070112

  • You may now build stone house walls if you have masonry skill 30.
  • Flaming aura damage was lowered to 1/3d.

070110

  • The game servers now have double the amount of RAM and upgraded operating systems and java versions in order to increase stability.
  • Shields now take 1/5th of the damage they used to.
  • Sleeping in beds should work again.

070109

  • Fixed a possible reason for finishing lag, and the ghost items.
  • Coloring items on the ground should work again and colored carts as well.

070104

  • Fixed another crash bug.
  • Guard towers may no longer be constructed near the huge altars.

070103

  • After several days of burning agony since the dawn of the new millennium, the lands of Wurm suddenly heaved and shattered, forming new islands.
  • Rafts float again.
  • You may no longer deed the area within 100 tiles of the huge altars on the wild server.
  • You may no longer build fences within 20 tiles of the huge altars on the wild server.
  • Fixed the bug that made the server shut down yesterday.