Historical talk:Meal
Spices/herbs seem optional in many cases. Mapping out some non-herb recipes. - Dashiva 11:46, 10 September 2006 (CDT)
- ( Fish | Cooked meat ) + Onion
- Cooked meat + Corn
And some that didn't work:
- Cooked meat + Bread (worked with added strawberry, blueberry, thyme)
So the difficulties i see means u get better skill when u cook in forge? so we better heat items in oven then combine them and make them meal in forge! Judgemaik 03:02, 5 April 2007 (CDT)
I made a better looknig table and easier to edit..why is herb a part of it tho? there is nothing in it..also several spelling / grammar
--Artibaton 03:16, 24 July 2007 (CDT)
Edited out the outdated meal table. Saving it here in case anyone has reason to disagree:
Contents
Some Recipes and Difficulty (partly outdated)
Ingredients | Difficulty | |||||
---|---|---|---|---|---|---|
Vegetable | Meat | Filler | Herb | Stone Oven | Campfire | Stone Forge |
1x | 1x | * | * | 27 | 32 | 37 |
1x | 2x | * | * | 33 | 43 | 53 |
1x | 1x | 1x | * | 33 | 43 | 53 |
1x | 2x | 1x | * | 40 | 55 | 66 |
2x | 1x | * | * | 33 | 43 | 53 |
2x | 2x | * | * | 40 | 55 | 66 |
2x | 1x | 1x | * | 40 | 55 | 66 |
2x | 2x | 1x | * | 47 | 61 | 66 |
- Vegetables are corn or potato or onion or pumpkin
- Meat is meat, fillets of meat, fish or fillets of fish (but do not mix meat and fish as that reduces the meal to a stew)
- Filler is bread, cheese
- 2x means 2 different kinds of that item.
Aeris 20:00, 6 February 2011 (UTC)
Difficulties in inventory:
- Meat + Onion = 22 difficulty
- Meat + Onion + Corn/Potato = 25 difficulty
- Meat + Potato + Herb = 25 difficulty
- Meat + Corn or Potato = 27 difficulty
- Meat + Onion + Anything except Corn/Potato = 28 difficulty
- Meat + Bread/Pumpkin + Onion/Herb = 28 difficulty
- Meat + Pumpkin/Bread = 30 difficulty
- Meat + Pumpkin/Bread + Forageble = 30 difficulty
- Meat + Pumpkin + Bread/Corn/Pumpkin/Potato + Herb = 32 difficulty
- Meat + Pumpkin/Potato + Potato/Corn/Grain/Olives/Bread = 33 difficulty
- Meat + Seed + Another Seed/Olives/Bread = 33 difficulty
- Meat + Bread+ Onion/Dough/Flour/Pumpkin + Herb /Onion (if not used) = 35 difficulty
- Meat + Pumpkin/Bread + Forageble/Cheese/Dough/Flour + Herb/Onion (if not used) = 35 difficulty
- Meat + Bread+ Cheese/Onion/Dough/Flour/Olives/Pumpkin = 36 difficulty
- Meat + Pumpkin/Bread + Foragables + Another Foragable = 37 difficulty
- Meat + Pumpkin + Corn + Potato + Onion = 39 difficulty
- Meat + Pumpkin + Corn + Potato = 40 difficulty
Seed means either: potato, pumpkin, corn, or any grain
Herb means either: Basil, Belladonna, Lovage, Oregano, Parsley, Rosemary, Sage, Sassafras, Thyme, Nettles or Garlic
Forageble means 0.20 weight foraged items and also tree fruits
--Gradir 12:31, 4 April 2011 (UTC)
New changes?
I tried to create a meal today and failed:
- Cooked meat + onion = stew
- Filet of cooked meat + onion = stew
- Filet of cooked meat + potato = meal
Did something change within the last 1-2 days?
Naboto 18:11, 1 July 2011 (UTC)
- Yeah. Onion do not create meals anymore. But it's listed as a bug and will be fixed next patch. --Ago 00:24, 3 July 2011 (UTC)
- Has been fixed. Cooked meat + onion creates a meal again. --Naboto 16:52, 4 July 2011 (UTC)
meal decays
i did experiment with meal decay, so i have taken the liberty to update the page with my finding about the barrel + salt + water thing
Decay Prevention
Discussion: Meals with salt
Moved from the main article as this requires more testing:
- A common myth is that water, salt, or water plus salt will decrease the decay rate of meals in a barrel, but this has been proven to be false.
- Salt cooked into meals halves the damage of a decay tick on the meal. Experimentation on identical meals (one with salt, one without) stored in a bucket inside a building (no water in the bucket) has resulted in the following results:
10.0 QL meal with salt Day 0 = 0.0 damage Day 1 = 0.0 damage Day 3 = 60.0 damage
10.0 QL meal without salt Day 0 = 0.0 damage Day 1 = 0.0 damage Day 3 = 0.0 damage