Difference between revisions of "Branding iron"

From Wurmpedia
Jump to navigation Jump to search
m (Added rebranding info)
m (Removed unfinished and iron scrap result)
Line 9: Line 9:
 
|materials=no
 
|materials=no
 
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)
 
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)
* Unfinished '''{{PAGENAME}}'''
 
* [[Iron scrap]]
 
 
|skill=Blacksmithing
 
|skill=Blacksmithing
 
}}
 
}}

Revision as of 15:31, 21 February 2013

Main / Skills / Smithing / Blacksmithing / Branding iron


Branding Iron
A Branding Iron
Creation
  1. Activate iron lump (0.30 kg)
  2. Right-click small anvil
  3. Open submenu "Create > Tools"
Result
  • 1 Branding iron (0.30 kg)
Skill and improvement




Description

A metal brand on a sturdy metal shaft.

Branding iron is a tool for branding animals to belong to a certain settlement.

Important : Animals cannot be "re-branded" to a new village. As such, it's not a good idea to brand animals that you plan on selling or giving to others.
However, when a deed disbands, all brands are removed from their animals.


Usage

  • Heat the branding iron to searing or glowing hot.
  • Make sure you and the animal are within the deed you are a member of.
  • Activate the branding iron, right-click the animal, and select Brand.
  • After use, the branding iron appears to lose 0.10Quality instead of taking actual damage.

Messages given when branding:

You prepare to brand [animal, e.g. Young fat horse].
Determined, you raise your branding iron.
The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.

When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]."

Once branded, members of that village can lead the animal, no matter where it is.

Note

  • Can only be used on animals that are leadable.