Difference between revisions of "Diseased"

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m (→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%)
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[[CDB|Main]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / '''{{PAGENAME}}'''
  
A ''disease'' can be caught by [[animal]]s being poorly treated and then they may pass to other animals or [[player]]s.
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== Description ==
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A ''disease'' can be caught by [[creatures|animal]]s being poorly treated and may pass to other animals or [[player]]s.
  
 
== Animals ==
 
== Animals ==
Animals may rarely catch a disease which will change its [[animal condition|condition]]. A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. To remove a disease from an animal put it in isolation, keep it well fed, and [[groom]] it.
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A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
  
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animal usually require grooming about every two days ''(real or Wurm?)''.
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Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days.
  
To cure this status feed the animal and use a [[grooming brush]] on it. See [[animal husbandry]].
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To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
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=== See also ===
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* [[animal husbandry|Animal Husbandry]].
  
 
== Player ==
 
== Player ==
As a player it is possible to catch a disease after contact with diseased animals. You will be notified with the following line in the [[event window]] (<font color=orange>orange</font> text):
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* As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
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** It is also possible to catch a disease from contact with many non-diseased animals or players.
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** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]].  
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You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
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:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
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* The following actions will help you to get rid of a disease:
  
:''You scratch yourself. What did you catch now?''
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** Keep your [[food bar]] above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]].
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** Stand on a tile with enchanted grass.
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** Have Humid Drizzle or Heal cast on you.
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** Death removes the disease, when you respawn.
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** Curing disease may require that players/animals are moved to separate tiles, even when using spells.
  
To get rid of a disease you have to keep your [[food bar]] above a certain level for a while.
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* Once you lose the disease, you will be notified with the following line in the event window:
  
Once you lose the disease you will be notified with the following line in the event window (orange text):
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:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>''
  
:''You feel a lot better now as your disease is gone.''
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== Notes ==
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* It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)
  
 
[[Category:Babel/D]]
 
[[Category:Babel/D]]

Revision as of 05:10, 29 January 2023

Main / Diseased

Description

A disease can be caught by animals being poorly treated and may pass to other animals or players.

Animals

A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).

Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.

To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast humid drizzle. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).

See also

Player

  • As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
    • It is also possible to catch a disease from contact with many non-diseased animals or players.
    • It's possible to catch a disease when multiple accounts are embarked on the same vehicle.

You will be notified with the following line in the event window in orange text:

You scratch yourself. What did you catch now?
  • The following actions will help you to get rid of a disease:
    • Keep your food bar above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at spell effects.
    • Stand on a tile with enchanted grass.
    • Have Humid Drizzle or Heal cast on you.
    • Death removes the disease, when you respawn.
    • Curing disease may require that players/animals are moved to separate tiles, even when using spells.
  • Once you lose the disease, you will be notified with the following line in the event window:
You feel a lot better now as your disease is gone.

Notes

  • It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)