Difference between revisions of "Gate lock"

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(→‎Description: added usage and notes)
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== Notes ==
 
== Notes ==
  
 +
* Upon generation a [[key]] will created along with the lock with the same quality.
 +
* It is a very good idea to give the key a meaningful name as soon as it has been created.
 
* Gate locks will not be removed if the gate is [[Lockpicking|picked]]. Instead, the gate will remain unlocked for a limited time.
 
* Gate locks will not be removed if the gate is [[Lockpicking|picked]]. Instead, the gate will remain unlocked for a limited time.
 
* Gate locks may be replaced with better [[quality]] locks by activating the new lock and right-clicking the gate. This may only be done by the character who attached the original lock.
 
* Gate locks may be replaced with better [[quality]] locks by activating the new lock and right-clicking the gate. This may only be done by the character who attached the original lock.

Revision as of 01:33, 14 March 2013

Main / Skills / Smithing / Locksmithing / Gate lock


Gate lock
A Gate lock
Creation
  1. Activate glowing iron lump (0.8 kg)
  2. Right-click large anvil
  3. Open submenu "Create > Locks"
Result
  • Gate lock (0.80 kg)
  • 1 key (0.05 kg)
Skill and improvement




Description

A large heavy metal lock, ready to fit in a gate.

Gate lock can be attached to a wooden fence gate, wooden palisade gate or iron fence gate. It comes with a key of the same quality.

Usage

To attach a gate lock, activate the lock in your inventory, right-click the gate, and select the "attach lock" option. You do not need to have the key in your inventory to do this.

Notes

  • Upon generation a key will created along with the lock with the same quality.
  • It is a very good idea to give the key a meaningful name as soon as it has been created.
  • Gate locks will not be removed if the gate is picked. Instead, the gate will remain unlocked for a limited time.
  • Gate locks may be replaced with better quality locks by activating the new lock and right-clicking the gate. This may only be done by the character who attached the original lock.