Difference between revisions of "Rotten Touch"

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The power and effect of spell is given in the bracket [x] Ranging from 1 to 100. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your channeling skill.
 
The power and effect of spell is given in the bracket [x] Ranging from 1 to 100. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your channeling skill.
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The additional damage type caused by Rotten Touch is extremely difficult to heal by conventional first aid. Healing covers are often a necessity on RT wounds, as they degrade much faster than normal wounds, rumored to increase in potency as much as 2-3x the normal rate per server tick. In contrast to [[Flaming Aura]], RT deals larger amounts of damage over an extended period of time, likely after the fight is well and truly finished. It hinges purely on the hope that the opponent cannot heal the wounds caused by RT, however - where FA simply causes a larger lump of damage at the time. RT wounds stack much more viciously than FA wounds however, and are far deadlier as higher level wounds. A severe RT wound can kill a person if it is allowed to tick only once.
  
 
[[category:spells]]
 
[[category:spells]]
 
[[Category:Libila Spells]]
 
[[Category:Libila Spells]]
 
[[Category:Babel/R]]
 
[[Category:Babel/R]]

Revision as of 22:24, 16 January 2009

Main / Religion / Spells / Libila spells / Rotten Touch

Description

This spell enables the item cast upon to cause more damage to people. Rotten Touch is available to Priest/Priestess with at least 34 Faith. It costs 30 favor to cast.

This spell is stackable with Aura of Shared Pain, Circle of Cunning, Wind of Ages.

The power and effect of spell is given in the bracket [x] Ranging from 1 to 100. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your channeling skill.

The additional damage type caused by Rotten Touch is extremely difficult to heal by conventional first aid. Healing covers are often a necessity on RT wounds, as they degrade much faster than normal wounds, rumored to increase in potency as much as 2-3x the normal rate per server tick. In contrast to Flaming Aura, RT deals larger amounts of damage over an extended period of time, likely after the fight is well and truly finished. It hinges purely on the hope that the opponent cannot heal the wounds caused by RT, however - where FA simply causes a larger lump of damage at the time. RT wounds stack much more viciously than FA wounds however, and are far deadlier as higher level wounds. A severe RT wound can kill a person if it is allowed to tick only once.