Difference between revisions of "Sixth sense"

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All [[Gods]] give priests the spell [[Sixth Sense]] at 30 [[Faith]]. Costs 15 [[Favor]] to use.
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All [[Gods]], except [[Libila]], give priests the spell [[Sixth Sense]] at 30 [[Faith]]. Costs 15 [[Favor]] to use.
  
 
It is known to alert the affected to the presence of traps in the immediate vicinity (1-2 tiles). It does so by an orange 'TRAP!' message displayed in event. No further information on the trap is divulged. Can be cast on all creatures, but is known only to have an effect on humans.
 
It is known to alert the affected to the presence of traps in the immediate vicinity (1-2 tiles). It does so by an orange 'TRAP!' message displayed in event. No further information on the trap is divulged. Can be cast on all creatures, but is known only to have an effect on humans.

Revision as of 15:53, 22 January 2009

Main / Religion / Spells / Sixth sense

Description

"You will now detect hidden dangers."

After roughly 45 minutes, you will get this event.

"You are no longer affected by Sixth Sense."


All Gods, except Libila, give priests the spell Sixth Sense at 30 Faith. Costs 15 Favor to use.

It is known to alert the affected to the presence of traps in the immediate vicinity (1-2 tiles). It does so by an orange 'TRAP!' message displayed in event. No further information on the trap is divulged. Can be cast on all creatures, but is known only to have an effect on humans.

Method

  1. Activate your Gods channeling item, and right-click a person. Select Spells/Sixth Sense