Difference between revisions of "Slope"

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(→‎Other: equipped to activated, "equipped" is confusing because you need the shovel "activated". adding note that you need digging skill to see a slope by hovering over a tile border.)
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'''Slope''' is the angle/incline a [[tile]] is set at. Slope can be determined by [[examine|examining]] a [[tile border]]. It is usually expressed in 'dirts', which is the number an examination of the tile border returns.
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'''Slope''' is the angle/incline a [[tile]] is set at. Slope, usually expressed in dirts, can be determined by [[examining]] a [[tile border]].
  
==Other==
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==Notes==
*When you have a [[shovel]] activated, you can see the slope of a tile border by hovering your mouse over it (or the tile if it's flat), when you have enough skill in [[digging]].
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* With a [[shovel]] [[activate]]d and enough [[digging]] skill, the slope (or if flat) of a tile border will show by hovering the mouse over it.
*The more skill in digging you have, the farther away you can see the slope of tile borders by hovering your mouse over them.
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* The more digging skill, the farther away the slope of tile borders will show by hovering the mouse over them.
*Maximum slope before you will start to fall down is 22. But you can get hurt if the slope is over 20.
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* Maximum slope before starting to fall down is 22, but a [[player]] can get hurt if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]]/[[drag]]ging, etc.
  
 
==See also==
 
==See also==

Revision as of 11:34, 21 December 2009

Slope is the angle/incline a tile is set at. Slope, usually expressed in dirts, can be determined by examining a tile border.

Notes

  • With a shovel activated and enough digging skill, the slope (or if flat) of a tile border will show by hovering the mouse over it.
  • The more digging skill, the farther away the slope of tile borders will show by hovering the mouse over them.
  • Maximum slope before starting to fall down is 22, but a player can get hurt if the slope is over 20, depending on body strength, how much the player is carrying/dragging, etc.

See also