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- ...be picked up, it is the player who finished creating it. This is called [[item ownership]]. It does however not mean, that you don't have to take care of ...eflect this in an event message when [[examine]]d with {{event|inline|The <item> has been firmly secured to the ground by <playername>.}}.5 KB (864 words) - 18:44, 25 February 2022
- ...haracter window, the '''inventory''' header or by '''right-clicking''' the item. The different options in the '''manage''' sub-menu lead to their respectiv Animals must be [[Branding iron|branded]] by a [[Deed|deed]] to enable animal management. (PvE Servers only3 KB (494 words) - 08:43, 4 August 2018
- ...f there would only be one option under ''Permissions'', then the '''Manage Item''' option will be in the root menu. ...ement-managed item as if they had the '''Manage Item''' permission on that item.36 KB (5,722 words) - 23:12, 11 September 2023
- * [[Branding]] animals to show the village they belong to and to allow managing their pe * A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge''20 KB (3,339 words) - 13:28, 6 April 2024
- *The bug that made creatures hard to interact with using an item has been fixed. *Branding now properly requires a branding iron.40 KB (6,760 words) - 13:50, 27 September 2022
- *Armor pieces with no material indicated should now properly combine with the iron material pieces. *Bugfix: Fixed the ‘That item is already busy’ error when dragging bulk containers after having emptied82 KB (13,390 words) - 15:42, 11 February 2018
- ...d favourite returns: Added halter rope to lead up to 4 animals with single item. *Fix so dragging a locked item into a container, does not change ownership.46 KB (7,450 words) - 09:11, 24 June 2020