All items in the game are linked to the player who last dropped it on the ground, or into a container. For items that can not be picked up, it is the player who finished creating it. This is called item ownership. It does however not mean, that you don't have to take care of it, so that it is not taken or stolen by another player.
Items within 2 tiles away from you that belong to you, can not be picked up by another player on the Freedom Isles PvE servers, and are protected as long as you stay within that proximity, and do not log out of the game. You will have to secure your items otherwise.
Players on your friends list can pick up items that belong to you, though settlement permissions take priority and may disallow you from doing so. Friends can also control, embark, access the inventory, and manage the settings of vehicles you own, if the vehicle permissions permit friends to do so.
Keep this in mind when sending or accepting friend requests.
Friends can open your corpse and butcher it, but not bury it, pick it up, or loot items from it. You will have to be in the same village or alliance for that to work, or use the /release corpse chat command to enable everybody including your friends to loot items from your corpse. If you fail to recover your corpse and it decays after several days, it will drop all items in it as a pile of items that can be taken by everybody.
For collaborative projects, teams are a good way to enable other players to pick up items you have ownership of, they're somewhat like a party in other MMO games. Settlement rules supersede this.
Some items like lamps, bulk storage bins, and signs can be planted. Once planted, they can only be picked up by the player who planted them. Items that are planted will reflect this in an event message when examined with .
- Planting an item requires 10 digging skill.
- Plantable items can also be secured, which is the same mechanic only it is available after dropping or placing the item.
- If an item goes below 10 effective quality based on damage, or has more than 70 damage, it can be picked up by other players.
- If off deed and planting signs, you can only plant these once per wurm week (21 RL hours)
Currently, there is no game mechanic that prevents players from adding parts to unfinished items. Houses and settlement roles do not prevent players from adding parts either. If you leave an unfinished item accessible to everybody, a player who attaches the last part to it, will become the owner. This includes, and is not limited to, decoration items that can not be picked up, boats, and carts.
Keep this in mind when leaving unfinished items.
House ownership and permissions are managed through the Manage Buildings tab. A house that has no missing walls protects items theft on the Freedom Isles, even with unlocked doors. On Chaos and the Epic cluster PvP servers, you will need to steal items or destroy a wall. You can not use the stealing skill or destroy house walls on the Freedom Isles servers.
Players can be added to certain permissions to give access to locked doors, or to pick up or otherwise manipulate items like loading cargo or pushing, pulling, and turning.
Carts and boats are initially owned by the player who finishes creating it. You can right-click a vehicle and select Manage Vehicle to manage the vehicle permissions and transfer item ownership. For vehicle permissions to be in effect, they must have a lock attached (note that a vehicle will automatically have a lock attached upon creation).
Some animals like horses can be marked with a branding iron, it will however not stop players from attacking or leading it away if it is not on a settlement, or if a settlement allows such actions. Although they can have the Manage Vehicle option, those permissions are not being applied.
Read more: Alliance
You can own land if you found a settlement using a deed stake. You have no ownership rights over land outside of your settlements, though many players follow community etiquette. Enclosures outside of settlements are largely not protected by game mechanics or rules. A good start to solve disputes and conflicts is opening a courteous dialogue.