Difference between revisions of "Target"

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====Target basics====
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<noinclude>
[[Fighting]] is wurm uses a target-to-attack system.
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[[CDB|Main]] / [[Skills]] / [[Fighting]] / '''{{PAGENAME}}'''
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</noinclude>
  
To enter combat, simply right-click the entity, and select target.
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Fighting in [[Basic Knowledge|Wurm]] uses a target-to-attack system.
Then, move within fighting range. There are 3 distances:
 
:*[[Melee]] - move right up against your target
 
:*[[Throwing]] - 1 to 5 tiles from your target
 
:*[[Archery]] - up to 20 tiles depending on the [[bow]]
 
:**[[Short Bow|Short Bows]] are best shot from 5 tiles away
 
:**[[Bow|Bows]] are best shot from 10 tiles away
 
:**[[Long Bow|Long Bows]] are best shot from 20 tiles away
 
  
====Multiple targets====
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To enter combat, right-click the entity, and select ''Attacks'' > ''Target''. Then, move within fighting range. There are 3 distances:
If you target someone that is too far away, and another player runs in to attack, you will not fight against that player. You will however parry and dodge his/her attacks.
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* [[Melee]] - move right up against the target
If that happens, you cannot change your aim, or shield bash.  
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* [[Throwing]] - 1 to 5 [[tile]]s from the target
:*Make sure you know who you are targeting.
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* [[Archery]] - up to 20 tiles depending on the [[Reflex bow|bow]]
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** [[Short Bow|Short Bows]] are best shot from 5 tiles away
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** [[Reflex bow|Reflex bows]] are best shot from 10 tiles away
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** [[Long Bow|Long Bows]] are best shot from 20 tiles away
  
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To stop targeting, right-click any object and select ''No target''.
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==Multiple targets==
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The ''target'' is generally the sole focus of the [[player]]'s offensive capabilities, whereas the player will attempt to defend all incoming attacks whether the aggressor is targeted or not. Normally, if a player has no target selected, any aggression from creatures is met with automatic targeting and retaliation. <b>However, if a player targets one creature afar and is attacked by another, this is not the case - the target will not change. This introduces the possibility that the player will accidentally just stand there doing no attacks.</b> The player will also not be able to change his aim or shield bash in this circumstance.
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''' Be aware of what is targeted '''
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* '''Note:''' {{event|inline|You show off some moves}} means you have no target or the target is out of melee range.
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<noinclude>
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==See also==
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* [[Fighting]]
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[[Category:Fighting]]
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]
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</noinclude>

Latest revision as of 01:54, 19 May 2023

Main / Skills / Fighting / Target


Fighting in Wurm uses a target-to-attack system.

To enter combat, right-click the entity, and select Attacks > Target. Then, move within fighting range. There are 3 distances:

To stop targeting, right-click any object and select No target.

Multiple targets

The target is generally the sole focus of the player's offensive capabilities, whereas the player will attempt to defend all incoming attacks whether the aggressor is targeted or not. Normally, if a player has no target selected, any aggression from creatures is met with automatic targeting and retaliation. However, if a player targets one creature afar and is attacked by another, this is not the case - the target will not change. This introduces the possibility that the player will accidentally just stand there doing no attacks. The player will also not be able to change his aim or shield bash in this circumstance.

Be aware of what is targeted

  • Note: You show off some moves means you have no target or the target is out of melee range.


See also